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0ad/source/simulation2
wraitii 99a341f379 UnitMotion - account for target's movement in ComputeTargetPosition (improve chasing behaviour).
After the recent UM changes, units sometimes chase/flee forever as they
can never actually get in range.
This is because moving to the current target's position is not enough
when the target is moving.

By accounting for the target movement's in ComputeTargetPosition, the
behaviour is much improved.

Differential Revision: https://code.wildfiregames.com/D1987
This was SVN commit r22431.
2019-07-03 18:09:31 +00:00
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