mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-27 02:13:45 +00:00
d9c68794506e827fcc608fe1d773976a8e3c9c2f
Fixes for 5568bd4c16:
- units could occasionally ignore range checks when attacking.
- attacking a formation wouldn't pick new targets correctly.
While testing, I also think the walk then walk and fight behaviour
should be changed to just walk and fight or units might just run towards
enemies and not attack them, which looks rather odd.
Reported By: Angen
Fixes #5530
Differential Revision: https://code.wildfiregames.com/D2119
This was SVN commit r22567.
Disable eslint curly rule, because none of its configurable enforcement reflects the curly brace convention of this repository, refs #5524.
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
Description
Languages
C++
56.4%
JavaScript
35.5%
C
3.3%
Python
2.2%
Lua
0.6%
Other
1.7%