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d57bb00eced54a74936b253c2db5a712bf6a35cb
0ad/source/simulation2/serialization
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Ykkrosh d57bb00ece Fix sparse array serialization
This was SVN commit r10442.
2011-10-27 20:56:32 +00:00
..
BinarySerializer.cpp
Fix sparse array serialization
2011-10-27 20:56:32 +00:00
BinarySerializer.h
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
2011-10-16 10:37:21 +00:00
DebugSerializer.cpp
Add initial serialization test mode.
2011-10-24 14:31:05 +00:00
DebugSerializer.h
Add initial serialization test mode.
2011-10-24 14:31:05 +00:00
HashSerializer.cpp
…
HashSerializer.h
…
IDeserializer.cpp
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00
IDeserializer.h
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00
ISerializer.cpp
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
ISerializer.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h
…
SerializeTemplates.h
Add per-player LOS-reveal flag.
2011-06-28 23:24:42 +00:00
StdDeserializer.cpp
Fix sparse array serialization
2011-10-27 20:56:32 +00:00
StdDeserializer.h
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00
StdSerializer.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
StdSerializer.h
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00
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