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0ad/source/ps/GameSetup
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janwas 2452e29f0d remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click.
-- this fixes "cursor keys require ctrl" bug reported by jason
wdbg_sym: fix warning
wsdl: as above and also better SDL_ACTIVEEVENT handling
mmgr: 500µs -> 500s -> 500us :)

This was SVN commit r3065.
2005-10-31 01:15:49 +00:00
..
Atlas.cpp
Terrain: CalcFromPosition, to convert world-space to tile-space.
2005-09-12 20:04:26 +00:00
Atlas.h
…
Config.cpp
GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
2005-10-30 21:30:52 +00:00
Config.h
remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click.
2005-10-31 01:15:49 +00:00
GameSetup.cpp
GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
2005-10-30 21:30:52 +00:00
GameSetup.h
loaders: increase timeout interval (less time wasted in main loop during loading)
2005-10-21 18:01:21 +00:00
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