This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-13 13:16:05 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
d3441f3f4816abbe3f3a942a5b36f24830076f13
0ad
/
source
T
History
janwas
aa70714a9f
huge dehackification: moribund key input code (featuring static buffer and goto) now uses queue and is much simpler. use message crackers to simplify wndproc and delegate responsibility. grouped keyboard/mouse/app activation code together.
...
This was SVN commit r3080.
2005-11-02 19:10:44 +00:00
..
graphics
fix bug
#71
- was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
2005-10-31 18:57:03 +00:00
gui
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
i18n
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
lib
huge dehackification: moribund key input code (featuring static buffer and goto) now uses queue and is much simpler. use message crackers to simplify wndproc and delegate responsibility. grouped keyboard/mouse/app activation code together.
2005-11-02 19:10:44 +00:00
maths
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
ps
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
renderer
fix bug
#71
- was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
2005-10-31 18:57:03 +00:00
scripting
change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common.
2005-10-27 16:53:41 +00:00
simulation
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00
sound
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
tools
Atlas: Altered some terminology (command vs message etc). Allowed information to pass from engine to UI.
2005-10-31 03:36:50 +00:00
main.cpp
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
ProgrammingSchedule.xls
gave it a once-over, marked 1 as complete
2005-05-09 16:30:01 +00:00