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d3441f3f4816abbe3f3a942a5b36f24830076f13
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janwas
3a5969f126
boil 5 state indicator flags down to 3, and store them as flags instead of bitfield
...
This was SVN commit r3078.
2005-11-02 06:35:34 +00:00
..
file
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
graphics
boil 5 state indicator flags down to 3, and store them as flags instead of bitfield
2005-11-02 06:35:34 +00:00
sound
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
h_mgr.cpp
fix bug
#71
- was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
2005-10-31 18:57:03 +00:00
h_mgr.h
…
handle.h
…
mem.cpp
…
mem.h
…
res.h
…