janwas cd2f3948dd changed sys_cursor interface to load directly from file; can add createFromMemory version later if ever needed.
cursor: reflects the above; much simplified now.

ogl_tex: preserve all texture state across reloads. add quality
mechanism (perf boost on older cards). split up upload code. add
ogl_tex_transform(). add more docs.

renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int
-> uint and call setters before ogl_tex_upload)

GameSetup.cpp: add tex quality mechanism

This was SVN commit r2803.
2005-09-29 05:00:20 +00:00
2005-09-29 04:50:21 +00:00
2003-09-21 21:24:53 +00:00
S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
14 GiB
Languages
C++ 56.5%
JavaScript 35.4%
C 3.3%
Python 2.2%
Lua 0.6%
Other 1.7%