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This runs linting using the "arc lint" command of arcanist, which notably gets run automatically as part of the arc diff workflow. Changes: - The major change is that arc lint reports, by default, only issues on changed lines instead of changed files (--lintall changes that). - JSHint is largely redundant with eslint and does not support some of the new Javascript functionality that we are able to use in 0 A.D., such as conditional chaining, thus it is removed (of course, users can still run it manually). - Eslint 7 is supported out of the box and updated to ES 2020 - cppcheck and eslint are optional - if the executable is not found (e.g. in PATH), it will fallback to a 'dummy' PHP script that does nothing. This has been tested on windows, mac and Debian (CI). - The licence year linter now suggests replacement, and has been rewritten as an arcanist linter. - Add a JSON error linter. The intention is to have non-intrusive external linting, and largely the same text linting. Coala has largely gone unmaintained in the past few years (more so than arcanist anyways) and installing it on modern Python is convoluted. Differential Revision: https://code.wildfiregames.com/D3639 This was SVN commit r25056.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization
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