prefect
6fc1f45fa6
Stab at fixing the VertexArray compile error on VC++.
...
Added float-to-byte color conversion, including an SSE assembler
version.
Model renderer: Push UV coordinates into a shared vertex array and use
bytes instead of floats for the color array, thereby, significantly
reducing
the total size of vertex arrays.
This was SVN commit r2827.
2005-10-03 03:41:42 +00:00
..
2005-09-30 00:59:42 +00:00
2005-10-03 03:41:42 +00:00
2005-10-03 03:41:42 +00:00
2005-09-30 00:59:42 +00:00
2005-09-30 00:59:42 +00:00
2005-09-30 00:59:42 +00:00
2005-09-30 00:59:42 +00:00
2005-09-30 00:59:42 +00:00
2005-08-12 17:06:53 +00:00
2005-09-30 00:59:42 +00:00
2005-09-08 01:47:45 +00:00
2005-09-08 01:47:45 +00:00
2005-08-12 17:06:53 +00:00
2005-09-29 17:33:30 +00:00
2005-09-06 08:25:41 +00:00
2005-10-02 21:11:11 +00:00
2005-10-02 21:11:11 +00:00
2005-09-30 00:59:42 +00:00
2005-09-12 23:37:52 +00:00
2005-07-03 01:37:49 +00:00
2005-08-09 15:55:44 +00:00
2005-07-03 01:37:49 +00:00
2005-06-28 04:06:25 +00:00
2005-06-28 04:06:25 +00:00
2005-08-09 15:55:44 +00:00
2005-08-12 17:06:53 +00:00
2005-09-02 02:54:02 +00:00
2005-09-02 02:54:02 +00:00
2005-09-30 00:59:42 +00:00
2005-09-12 20:04:26 +00:00
2005-08-14 23:50:37 +00:00
2005-08-07 21:58:36 +00:00
2005-08-12 17:06:53 +00:00
2005-09-02 02:54:02 +00:00
2005-08-12 17:06:53 +00:00
2005-09-12 23:37:52 +00:00
2005-08-12 17:06:53 +00:00
2005-06-28 04:06:25 +00:00
2005-08-12 17:06:53 +00:00