moved ps/X* to ps/XML/

premake: reflect 2 added and 1 removed source dir
add ps/Util - some helpful functions that were previously in main.cpp

This was SVN commit r2624.
This commit is contained in:
janwas
2005-08-14 23:50:37 +00:00
parent 70b44f6485
commit b4ad393ee4
25 changed files with 224 additions and 17 deletions
+3 -2
View File
@@ -49,6 +49,8 @@ function setuppackage (projectname)
"ps",
"ps/scripting",
"ps/Network",
"ps/GameSetup",
"ps/XML",
"simulation",
"simulation/scripting",
@@ -70,8 +72,7 @@ function setuppackage (projectname)
"terrain",
"sound",
"scripting",
"i18n",
"tests"
"i18n"
}
if (projectname ~= "sced") then tconcat(source_dirs, {
+1 -1
View File
@@ -17,7 +17,7 @@
#include "VFSUtil.h"
#include "Loader.h"
#include "ps/XMLWriter.h"
#include "ps/XML/XMLWriter.h"
#include "simulation/Entity.h"
#include "simulation/BaseEntity.h"
#include "simulation/BaseEntityCollection.h"
+1 -1
View File
@@ -1,6 +1,6 @@
#include "precompiled.h"
#include "ogl.h"
#include "Xeromyces.h"
#include "XML/Xeromyces.h"
#include "MaterialManager.h"
#define SAFE_DELETE(x) \
+1 -1
View File
@@ -3,7 +3,7 @@
#include "ObjectBase.h"
#include "ObjectManager.h"
#include "Xeromyces.h"
#include "XML/Xeromyces.h"
#include "CLogger.h"
#define LOG_CATEGORY "graphics"
+2 -2
View File
@@ -7,8 +7,8 @@
#include "Overlay.h"
#include "Parser.h"
#include "XeroXMB.h"
#include "Xeromyces.h"
#include "ps/XML/XeroXMB.h"
#include "XML/Xeromyces.h"
#include "CLogger.h"
#define LOG_CATEGORY "graphics"
+1 -1
View File
@@ -27,7 +27,7 @@ gee@pyro.nu
#include "CTooltip.h"
#include "MiniMap.h"
#include "ps/Xeromyces.h"
#include "ps/XML/Xeromyces.h"
#include "ps/Font.h"
#include "Pyrogenesis.h"
+1 -1
View File
@@ -30,7 +30,7 @@ ERROR_TYPE(GUI, JSOpenFailed);
#include "Singleton.h"
#include "lib/input.h"
#include "Xeromyces.h"
#include "XML/Xeromyces.h"
extern int gui_handler(const SDL_Event* ev);
+1 -1
View File
@@ -37,7 +37,7 @@ gee@pyro.nu
#include <vector>
#include "lib/input.h" // just for EV_PASS
#include "ps/Xeromyces.h"
#include "ps/XML/Xeromyces.h"
#include "gui/scripting/JSInterface_IGUIObject.h"
+1 -1
View File
@@ -29,7 +29,7 @@ that of Atlas depending on commandline parameters.
#include "gui/GUI.h"
#include "ps/CConsole.h"
#include "ps/Profile.h"
#include "ps/System.h"
#include "ps/Util.h"
#include "ps/Game.h"
#include "ps/Hotkey.h"
#include "ps/Interact.h"
+1 -1
View File
@@ -70,7 +70,7 @@
#include "Atlas.h"
#include "Config.h"
#include "ps/System.h"
#include "ps/Util.h"
ERROR_GROUP(System);
ERROR_TYPE(System, SDLInitFailed);
+201
View File
@@ -0,0 +1,201 @@
#include "precompiled.h"
#include "lib/res/file/vfs.h"
#include "lib/ogl.h"
#include "lib/timer.h"
#include "lib/detect.h"
#include "lib/res/res.h"
#include "lib/res/graphics/tex.h"
#include "ps/GameSetup/Config.h"
static std::string SplitExts(const char *exts)
{
std::string str = exts;
std::string ret = "";
size_t idx = str.find_first_of(" ");
while(idx != std::string::npos)
{
if(idx >= str.length() - 1)
{
ret += str;
break;
}
ret += str.substr(0, idx);
ret += "\n";
str = str.substr(idx + 1);
idx = str.find_first_of(" ");
}
return ret;
}
void WriteSystemInfo()
{
TIMER(write_sys_info);
get_gfx_info();
// get_cpu_info already called during init - see call site
get_snd_info();
get_mem_status();
struct utsname un;
uname(&un);
FILE* f = fopen("../logs/system_info.txt", "w");
if(!f)
return;
// .. OS
fprintf(f, "OS : %s %s (%s)\n", un.sysname, un.release, un.version);
// .. CPU
fprintf(f, "CPU : %s, %s", un.machine, cpu_type);
if(cpus > 1)
fprintf(f, " (x%d)", cpus);
if(cpu_freq != 0.0f)
{
if(cpu_freq < 1e9)
fprintf(f, ", %.2f MHz\n", cpu_freq*1e-6);
else
fprintf(f, ", %.2f GHz\n", cpu_freq*1e-9);
}
else
fprintf(f, "\n");
// .. memory
fprintf(f, "Memory : %lu MiB; %lu MiB free\n", tot_mem/MiB, avl_mem/MiB);
// .. graphics
fprintf(f, "Graphics Card : %s\n", gfx_card);
fprintf(f, "OpenGL Drivers : %s; %s\n", glGetString(GL_VERSION), gfx_drv_ver);
fprintf(f, "Video Mode : %dx%d:%d@%d\n", g_xres, g_yres, g_bpp, g_freq);
// .. sound
fprintf(f, "Sound Card : %s\n", snd_card);
fprintf(f, "Sound Drivers : %s\n", snd_drv_ver);
//
// .. network name / ips
//
// note: can't use un.nodename because it is for an
// "implementation-defined communications network".
char hostname[128] = "(unknown)";
(void)gethostname(hostname, sizeof(hostname)-1);
// -1 makes sure it's 0-terminated. if the function fails,
// we display "(unknown)" and will skip IP output below.
fprintf(f, "Network Name : %s", hostname);
{
hostent* host = gethostbyname(hostname);
if(!host)
goto no_ip;
struct in_addr** ips = (struct in_addr**)host->h_addr_list;
if(!ips)
goto no_ip;
// output all IPs (> 1 if using VMware or dual ethernet)
fprintf(f, " (");
for(uint i = 0; i < 256 && ips[i]; i++) // safety
{
// separate entries but avoid trailing comma
if(i != 0)
fprintf(f, ", ");
fprintf(f, "%s", inet_ntoa(*ips[i]));
}
fprintf(f, ")");
}
no_ip:
fprintf(f, "\n");
// .. OpenGL extensions (write them last, since it's a lot of text)
const char* exts = oglExtList();
if (!exts) exts = "{unknown}";
fprintf(f, "\nOpenGL Extensions: \n%s\n", SplitExts(exts).c_str());
fclose(f);
f = 0;
}
static const wchar_t* HardcodedErrorString(int err)
{
#define E(sym) case sym: return L ## #sym;
switch(err)
{
E(ERR_NO_MEM)
E(ERR_FILE_NOT_FOUND)
E(ERR_INVALID_HANDLE)
E(ERR_INVALID_PARAM)
E(ERR_EOF)
E(ERR_PATH_NOT_FOUND)
E(ERR_PATH_LENGTH)
default:
return 0;
}
}
const wchar_t* ErrorString(int err)
{
// language file not available (yet)
return HardcodedErrorString(err);
// TODO: load from language file
}
// <extension> identifies the file format that is to be written
// (case-insensitive). examples: "bmp", "png", "jpg".
// BMP is good for quick output at the expense of large files.
void WriteScreenshot(const char* extension)
{
// determine next screenshot number.
//
// current approach: increment number until that file doesn't yet exist.
// this is fairly slow, but it's typically only done once, since the last
// number is cached. binary search shouldn't be necessary.
//
// known bug: after program restart, holes in the number series are
// filled first. example: add 1st and 2nd; [exit] delete 1st; [restart]
// add 3rd -> it gets number 1, not 3.
// could fix via enumerating all files, but it's not worth it ATM.
char fn[VFS_MAX_PATH];
const char* file_format_string = "screenshots/screenshot%04d.%s";
// %04d -> always 4 digits, so sorting by filename works correctly.
static int next_num = 1;
do
sprintf(fn, file_format_string, next_num++, extension);
while(vfs_exists(fn));
const int w = g_xres, h = g_yres;
const int bpp = 24;
GLenum fmt = GL_RGB;
int flags = TEX_BOTTOM_UP;
// we want writing BMP to be as fast as possible,
// so read data from OpenGL in BMP format to obviate conversion.
if(!stricmp(extension, "bmp"))
{
fmt = GL_BGR;
flags |= TEX_BGR;
}
const size_t size = w * h * bpp;
void* img = mem_alloc(size);
glReadPixels(0, 0, w, h, fmt, GL_UNSIGNED_BYTE, img);
if(tex_write(fn, w, h, bpp, flags, img) < 0)
debug_warn("WriteScreenshot: tex_write failed");
mem_free(img);
}
+5
View File
@@ -0,0 +1,5 @@
extern void WriteSystemInfo();
extern const wchar_t* ErrorString(int err);
extern void WriteScreenshot(const char* extension);
@@ -8,9 +8,9 @@
#include <stack>
#include <algorithm>
#include "ps/Xeromyces.h"
#include "ps/CLogger.h"
#include "lib/res/file/vfs.h"
#include "Xeromyces.h"
#define ZLIB_DLL
#include "zlib.h" // for crc32
@@ -16,7 +16,7 @@ ERROR_GROUP(Xeromyces);
ERROR_TYPE(Xeromyces, XMLOpenFailed);
ERROR_TYPE(Xeromyces, XMLParseError);
#include "ps/XeroXMB.h"
#include "XeroXMB.h"
#include "CVFSFile.h"
class CXeromyces : public XMBFile
+1 -1
View File
@@ -4,7 +4,7 @@
#include "ObjectManager.h"
#include "CStr.h"
#include "ps/Xeromyces.h"
#include "ps/XML/Xeromyces.h"
#include "CLogger.h"
#define LOG_CATEGORY "entity"
+1 -1
View File
@@ -25,7 +25,7 @@
#include "EventHandlers.h"
#include "EntitySupport.h"
#include "ScriptObject.h"
#include "Xeromyces.h"
#include "XML/Xeromyces.h"
class CBaseEntity : public CJSComplex<CBaseEntity>, public IEventTarget
{
+1 -1
View File
@@ -23,7 +23,7 @@
#include "Scheduler.h"
#include "Loader.h"
#include "XML.h"
#include "XML/XML.h"
#include "Game.h"
#include "GameAttributes.h"