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c818b8e475c031dfba2f5cd55b56684c2fff3216
0ad/source/simulation2
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Yves c818b8e475 Exact rooting for CallConstructor.
Refs #2415
Refs #2462

This was SVN commit r15601.
2014-08-02 16:30:15 +00:00
..
components
Exact rooting for CallConstructor.
2014-08-02 16:30:15 +00:00
docs
Small code style fix, related to a typo in the documentation. Also updates the Example component's copyright to match the current year.
2014-07-30 17:34:40 +00:00
helpers
fix compiling problem caused by 8226d75715
2014-01-07 14:37:02 +00:00
scripting
More exact stack rooting (CallFunction object).
2014-07-31 19:18:40 +00:00
serialization
More exact stack rooting (CallFunction object).
2014-07-31 19:18:40 +00:00
system
Exact rooting for CallConstructor.
2014-08-02 16:30:15 +00:00
tests
More exact stack rooting (CallFunction object).
2014-07-31 19:18:40 +00:00
MessageTypes.h
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
2014-07-10 20:51:39 +00:00
Simulation2.cpp
Exact stack rooting for structured cloning functions.
2014-08-01 20:55:16 +00:00
Simulation2.h
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
2014-01-04 10:14:53 +00:00
TypeList.h
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
2014-07-10 20:51:39 +00:00
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