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c5b7ecefa146c8aaa051789d33fc062cabcdf655
9ee44bd9b8, 0e0ed94926.
The height is only a concern to the random map script, not the rmgen library, nor the gamesetup, nor the simulation. Reveals the actual initial elevation to the random map script author without looking up the JSON file. Group and rename all height constants of random maps below the template names. Rename waterHeight to heightSeaGround to prevent confusion with the actual waterlevel. Remove useless paintTerrainBasedOnHeight calls on African Plains and Polar Sea. This was SVN commit r20904.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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