Files
0ad/source/graphics
janwas 990e343ae6 renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
GUIrenderer: add oglSquelchError

lib.h: add feq() (checks for floating point equality); remove redundant
if from SAFE_DELETE
maths: use new feq()
Model*RData, VertexArray: fix trivial warnings

This was SVN commit r2904.
2005-10-12 04:16:41 +00:00
..
2005-08-09 15:55:44 +00:00
2005-08-14 23:50:37 +00:00
2005-05-21 01:40:32 +00:00