elexis c1d7feffb4 Don't have the difficulty of Jebel Barkal differ by the factor 10 depending on the mapsize and playercount.
If there are less spawn points, the groups of spawned units is increased
proportionally.
The new balancing should yield the same results as a 1v1 on medium
mapsize or a 4v4 on a normal mapsize in the previous balancing.

Notice that the number of elephant stables (and hence elephants) can
still vary.

This was SVN commit r21613.
2018-03-24 13:20:44 +00:00
2017-05-01 14:26:50 +00:00
2017-10-28 15:30:37 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
Readme 14 GiB
Languages
C++ 56.4%
JavaScript 35.5%
C 3.3%
Python 2.2%
Lua 0.6%
Other 1.7%