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0ad/source/tools/atlas/GameInterface
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janwas 0bbb99c3cd move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
use M_PI instead of nonstandard PI

This was SVN commit r7380.
2010-03-20 20:54:03 +00:00
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Handlers
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
2010-03-20 20:54:03 +00:00
ActorViewer.cpp
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
2010-03-20 20:54:03 +00:00
ActorViewer.h
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Brushes.cpp
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Brushes.h
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CommandProc.cpp
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CommandProc.h
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DeltaArray.h
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GameLoop.cpp
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GameLoop.h
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InputProcessor.cpp
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InputProcessor.h
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MessagePasser.h
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MessagePasserImpl.cpp
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MessagePasserImpl.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
Messages.h
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MessagesSetup.h
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Misc.cpp
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Register.cpp
Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
2010-02-18 00:06:50 +00:00
Shareable.h
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SharedMemory.h
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SharedTypes.h
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SimState.cpp
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
2010-03-20 20:54:03 +00:00
SimState.h
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View.cpp
wchar.h -> utf8.h (see previous change)
2010-03-01 14:55:34 +00:00
View.h
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