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https://gitea.wildfiregames.com/0ad/0ad.git
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a17fad722a
Tested By: Langbart, nwtour Differential Revision: https://code.wildfiregames.com/D4475 This was SVN commit r26302.
86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICE
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#define INCLUDED_RENDERER_BACKEND_GL_DEVICE
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#include "renderer/backend/gl/Framebuffer.h"
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#include "scriptinterface/ScriptForward.h"
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#include <memory>
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#include <string>
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#include <vector>
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typedef struct SDL_Window SDL_Window;
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typedef void* SDL_GLContext;
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namespace Renderer
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{
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namespace Backend
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{
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namespace GL
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{
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class CDeviceCommandContext;
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class CDevice
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{
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public:
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~CDevice();
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/**
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* Creates the GL device and the GL context for the window if it presents.
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*/
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static std::unique_ptr<CDevice> Create(SDL_Window* window, const bool arb);
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const std::string& GetName() const { return m_Name; }
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const std::string& GetVersion() const { return m_Version; }
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const std::string& GetDriverInformation() const { return m_DriverInformation; }
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const std::vector<std::string>& GetExtensions() const { return m_Extensions; }
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void Report(const ScriptRequest& rq, JS::HandleValue settings);
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CFramebuffer* GetCurrentBackbuffer() { return m_Backbuffer.get(); }
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std::unique_ptr<CDeviceCommandContext> CreateCommandContext();
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void Present();
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private:
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CDevice();
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SDL_Window* m_Window = nullptr;
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SDL_GLContext m_Context = nullptr;
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std::string m_Name;
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std::string m_Version;
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std::string m_DriverInformation;
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std::vector<std::string> m_Extensions;
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std::unique_ptr<CFramebuffer> m_Backbuffer;
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};
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} // namespace GL
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} // namespace Backend
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} // namespace Renderer
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#endif // INCLUDED_RENDERER_BACKEND_GL_DEVICE
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