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0ad/source/renderer/backend/gl
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vladislavbelov a17fad722a Moves framebuffer management to CDeviceCommandContext.
Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
2022-02-05 16:59:23 +00:00
..
Device.cpp
Moves framebuffer management to CDeviceCommandContext.
2022-02-05 16:59:23 +00:00
Device.h
Moves framebuffer management to CDeviceCommandContext.
2022-02-05 16:59:23 +00:00
DeviceCommandContext.cpp
Moves framebuffer management to CDeviceCommandContext.
2022-02-05 16:59:23 +00:00
DeviceCommandContext.h
Moves framebuffer management to CDeviceCommandContext.
2022-02-05 16:59:23 +00:00
Framebuffer.cpp
Moves framebuffer management to CDeviceCommandContext.
2022-02-05 16:59:23 +00:00
Framebuffer.h
Moves framebuffer management to CDeviceCommandContext.
2022-02-05 16:59:23 +00:00
Mapping.cpp
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
2022-02-01 16:38:55 +00:00
Mapping.h
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
2022-02-01 16:38:55 +00:00
Texture.cpp
Renames GL::CTexture levelCount to MIPLevelCount to match Tex.
2022-02-01 16:48:24 +00:00
Texture.h
Renames GL::CTexture levelCount to MIPLevelCount to match Tex.
2022-02-01 16:48:24 +00:00
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