Files
0ad/source/graphics
prefect b10534d224 Transform normals using the original bone matrix instead of the inverse of the
transpose. This assumes orthogonal transformations (which we have
exclusively,
as far as I can tell), but is significantly faster, because calculating
the
inverse is slow.

This was SVN commit r3041.
2005-10-28 19:25:47 +00:00
..
2005-10-24 01:53:03 +00:00
2005-10-24 01:53:03 +00:00
2005-08-09 15:55:44 +00:00
2005-05-21 01:40:32 +00:00