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bc78557f1055ee4fc4e971770136e88cc56d85bd
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janwas
bc78557f10
move boilerplate overrun protect code into OverrunProtector
...
This was SVN commit r3046.
2005-10-29 17:58:26 +00:00
..
graphics
Transform normals using the original bone matrix instead of the inverse of the
2005-10-28 19:25:47 +00:00
gui
DevIL: Improved quality of DXT5 alpha compression.
2005-10-24 23:45:52 +00:00
i18n
TextureManager: stopped memory leaks
2005-08-09 21:26:40 +00:00
lib
move boilerplate overrun protect code into OverrunProtector
2005-10-29 17:58:26 +00:00
maths
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
ps
change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common.
2005-10-27 16:53:41 +00:00
renderer
Transform normals using the original bone matrix instead of the inverse of the
2005-10-28 19:25:47 +00:00
scripting
change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common.
2005-10-27 16:53:41 +00:00
simulation
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00
sound
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
tools
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
main.cpp
Atlas: Bits of tool-related code.
2005-10-24 01:53:03 +00:00
ProgrammingSchedule.xls
gave it a once-over, marked 1 as complete
2005-05-09 16:30:01 +00:00