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ba4d30d149a323c64fd1c49d5a8357616eba9df4
0ad
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Matei
ba4d30d149
Fixed a crash in snd_mgr.cpp that sometimes happen on fade(), although no function should really be calling it with hvs=0. Also made the minimap reupdate its texture when the game is restarted.
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This was SVN commit r4519.
2006-10-08 03:07:54 +00:00
..
graphics
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
gui
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
i18n
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
lib
Fixed a crash in snd_mgr.cpp that sometimes happen on fade(), although no function should really be calling it with hvs=0. Also made the minimap reupdate its texture when the game is restarted.
2006-10-08 03:07:54 +00:00
maths
…
network
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
pch
…
ps
Fixed a crash in snd_mgr.cpp that sometimes happen on fade(), although no function should really be calling it with hvs=0. Also made the minimap reupdate its texture when the game is restarted.
2006-10-08 03:07:54 +00:00
renderer
Modified default water parameters.
2006-10-07 17:59:06 +00:00
scripting
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
simulation
# Order queueing for construction.
2006-10-06 14:21:16 +00:00
sound
Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC.
2006-09-30 21:36:19 +00:00
tools
Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC.
2006-09-30 21:36:19 +00:00
main.cpp
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00