mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-09 22:35:45 +00:00
b848e760e4
Instead of using a new GUID as part of the XMPP resource for each XMPP connection, this keeps the same GUID as long as pyrogenesis is running. This is meant to make it easier to detect players violating the Terms of Use by using multiple accounts to smurf or circumvent bans, as after this change it's not sufficient anymore to connect with another account to stay anonymous, but instead players have to restart pyrogenesis as well.
1513 lines
44 KiB
C++
1513 lines
44 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "XmppClient.h"
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#include "StanzaExtensions.h"
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#include "i18n/L10n.h"
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#include "lib/code_annotation.h"
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#include "lib/external_libraries/gloox.h"
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#include "lib/types.h"
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#include "lib/utf8.h"
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#include "lobby/GlooxConversion.h"
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#include "network/NetClient.h"
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#include "network/NetServer.h"
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#include "network/StunClient.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/ConfigDB.h"
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#include "ps/GUID.h"
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#include "ps/Pyrogenesis.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/Conversions.h"
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#include "scriptinterface/Interface.h"
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#include "scriptinterface/Request.h"
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#include "scriptinterface/StructuredClone.h"
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#include <ctime>
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#include <deque>
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#include <iostream>
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#include <js/GCVector.h>
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#include <js/PropertyAndElement.h>
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#include <js/PropertyDescriptor.h>
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#include <js/TracingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <js/Vector.h>
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#include <map>
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#include <optional>
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#include <string>
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#include <tuple>
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#include <unicode/locid.h>
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#include <unicode/utypes.h>
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#include <utility>
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#include <vector>
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namespace
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{
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//debug
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#if 1
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#define DbgXMPP(x)
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#else
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#define DbgXMPP(x) std::cout << "XMPP DEBUG: " << x << std::endl;
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std::string tag_xml(const gloox::IQ& iq)
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{
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return iq.tag()->xml();
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}
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#endif
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std::string tag_name(const gloox::IQ& iq)
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{
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return iq.tag()->name();
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}
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/**
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* Parse and return the timestamp of a historic chat message and return the current time for new chat messages.
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* Historic chat messages are implement as DelayedDelivers as specified in XEP-0203.
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* Hence, their timestamp MUST be in UTC and conform to the DateTime format XEP-0082.
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*
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* @returns Seconds since the epoch.
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*/
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std::time_t ComputeTimestamp(const gloox::Message& msg)
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{
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// Only historic messages contain a timestamp!
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if (!msg.when())
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return std::time(nullptr);
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// The locale is irrelevant, because the XMPP date format doesn't contain written month names
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for (const std::string& format : std::vector<std::string>{ "Y-M-d'T'H:m:sZ", "Y-M-d'T'H:m:s.SZ" })
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{
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UDate dateTime = g_L10n.ParseDateTime(msg.when()->stamp(), format, icu::Locale::getUS());
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if (dateTime)
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return dateTime / 1000.0;
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}
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return std::time(nullptr);
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}
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gloox::Client CreateClient(const bool regOpt, const std::string& username, const std::string& servername,
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const std::string& password)
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{
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// If we are connecting, use the full jid and a password
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// If we are registering, only use the server name
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if (regOpt)
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return gloox::Client{servername};
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// Generate a unique, unpredictable resource to allow multiple 0 A.D. instances to connect to the lobby.
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static const CStr guid{ps_generate_guid()};
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gloox::JID clientJid(username + "@" + servername + "/0ad-" + guid);
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return gloox::Client{clientJid, password};
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}
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std::optional<gloox::MUCRoom> CreateMucRoom(gloox::MUCRoomHandler* handler, const bool regOpt, gloox::Client& client,
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const std::string& room, const std::string& servername, const std::string& nick)
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{
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if (regOpt)
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return std::nullopt;
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// Generate a unique, unpredictable resource to allow multiple 0 A.D. instances to connect to the lobby.
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gloox::JID roomJid(room + "@conference." + servername + "/" + nick);
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return std::make_optional<gloox::MUCRoom>(&client, roomJid, handler);
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}
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} // anonymous namespace
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class XmppClient::Impl : public gloox::ConnectionListener, public gloox::MUCRoomHandler,
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public gloox::IqHandler, public gloox::RegistrationHandler, public gloox::MessageHandler,
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public gloox::Jingle::SessionHandler, public gloox::LogHandler
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{
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public:
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// Basic
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Impl(const Script::Interface* scriptInterface, const std::string& sUsername,
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const std::string& sPassword, const std::string& sRoom, const std::string& sNick,
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const int historyRequestSize, const bool regOpt);
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std::string m_server;
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// Components
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gloox::Client m_client;
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std::optional<gloox::MUCRoom> m_mucRoom;
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gloox::Registration m_registration;
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gloox::Jingle::SessionManager m_sessionManager;
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// Account infos
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std::string m_username;
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std::string m_password;
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std::string m_room;
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std::string m_nick;
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std::string m_xpartamuppId;
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std::string m_echelonId;
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// Security
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std::string m_connectionDataJid;
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std::string m_connectionDataIqId;
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// State
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gloox::CertStatus m_certStatus;
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bool m_initialLoadComplete;
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bool m_regOpt;
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private:
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/* Xmpp handlers */
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/* MUC handlers */
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void handleMUCParticipantPresence(gloox::MUCRoom* room, gloox::MUCRoomParticipant,
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const gloox::Presence&) override;
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void handleMUCError(gloox::MUCRoom* room, gloox::StanzaError) override;
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void handleMUCMessage(gloox::MUCRoom* room, const gloox::Message& msg, bool priv) override;
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void handleMUCSubject(gloox::MUCRoom* room, const std::string& nick,
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const std::string& subject) override;
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// Currently unused, provide noop implemtation for pure virtual functions.
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bool handleMUCRoomCreation(gloox::MUCRoom*) override { return false; }
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void handleMUCInviteDecline(gloox::MUCRoom*, const gloox::JID&, const std::string&) override {}
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void handleMUCInfo(gloox::MUCRoom*, int, const std::string&, const gloox::DataForm*) override {}
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void handleMUCItems(gloox::MUCRoom*, const std::list<gloox::Disco::Item*,
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std::allocator<gloox::Disco::Item*>>&) override {}
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/* Log handler */
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void handleLog(gloox::LogLevel level, gloox::LogArea area, const std::string& message) override;
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/* ConnectionListener handlers*/
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void onConnect() override;
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void onDisconnect(gloox::ConnectionError e) override;
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bool onTLSConnect(const gloox::CertInfo& info) override;
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/* Iq Handlers */
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bool handleIq(const gloox::IQ& iq) override;
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void handleIqID(const gloox::IQ&, int) override {}
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/* Registration Handlers */
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void handleRegistrationFields(const gloox::JID& /*from*/, int fields,
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std::string instructions) override;
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#if GLOOXVERSION >= 0x010100
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void handleRegistrationResult(const gloox::JID& /*from*/, gloox::RegistrationResult result,
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const gloox::Error* /*error*/) override;
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#else
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void handleRegistrationResult(const gloox::JID& /*from*/, gloox::RegistrationResult result) override;
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#endif
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void handleAlreadyRegistered(const gloox::JID& /*from*/) override;
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void handleDataForm(const gloox::JID& /*from*/, const gloox::DataForm& /*form*/) override;
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void handleOOB(const gloox::JID& /*from*/, const gloox::OOB& oob) override;
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/* Message Handler */
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void handleMessage(const gloox::Message& msg, gloox::MessageSession* session) override;
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/* Session Handler */
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void handleSessionAction(gloox::Jingle::Action action, gloox::Jingle::Session* session,
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const gloox::Jingle::Session::Jingle* jingle) override;
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void handleSessionActionError(gloox::Jingle::Action /*action*/, gloox::Jingle::Session* /*session*/,
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const gloox::Error* /*error*/) override {}
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void handleIncomingSession(gloox::Jingle::Session* /*session*/) override {}
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void handleSessionInitiation(gloox::Jingle::Session* session,
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const gloox::Jingle::Session::Jingle* jingle);
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template<typename... Args>
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void CreateGUIMessage(
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const std::string& type,
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const std::string& level,
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const std::time_t time,
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Args const&... args);
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struct SPlayer {
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SPlayer(const gloox::Presence::PresenceType presence, const gloox::MUCRoomRole role,
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const std::string& rating)
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: m_Presence(presence), m_Role(role), m_Rating(rating)
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{
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}
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gloox::Presence::PresenceType m_Presence;
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gloox::MUCRoomRole m_Role;
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std::string m_Rating;
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};
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using PlayerMap = std::map<std::string, SPlayer>;
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public:
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/// Map of players
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PlayerMap m_PlayerMap;
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/// Whether or not the playermap has changed since the last time the GUI checked.
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bool m_PlayerMapUpdate;
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/// List of games
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std::vector<std::unique_ptr<const gloox::Tag>> m_GameList;
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/// List of rankings
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std::vector<std::unique_ptr<const gloox::Tag>> m_BoardList;
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/// Profile data
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std::vector<std::unique_ptr<const gloox::Tag>> m_Profile;
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/// Script::Interface to root the values
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const Script::Interface* m_ScriptInterface;
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/// Queue of messages for the GUI
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JS::PersistentRootedVector<JS::Value> m_GuiMessageQueue;
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/// Cache of all GUI messages received since the login
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JS::PersistentRootedVector<JS::Value> m_HistoricGuiMessages;
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/// Current room subject/topic.
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std::wstring m_Subject;
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};
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/**
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* Construct the XMPP client.
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*
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* @param scriptInterface - Script::Interface to be used for storing GUI messages.
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* Can be left blank for non-visual applications.
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* @param sUsername Username to login with of register.
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* @param sPassword Password to login with or register.
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* @param sRoom MUC room to join.
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* @param sNick Nick to join with.
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* @param historyRequestSize Number of stanzas of room history to request.
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* @param regOpt If we are just registering or not.
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*/
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XmppClient::XmppClient(const Script::Interface* scriptInterface, const std::string& username,
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const std::string& password, const std::string& room, const std::string& nick,
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const int historyRequestSize, bool regOpt) :
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m_Impl{std::make_unique<Impl>(scriptInterface, username, password, room, nick, historyRequestSize,
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regOpt)}
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{}
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XmppClient::Impl::Impl(const Script::Interface* scriptInterface, const std::string& sUsername,
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const std::string& sPassword, const std::string& sRoom, const std::string& sNick,
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const int historyRequestSize, bool regOpt)
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: m_server{g_ConfigDB.Get("lobby.server", std::string{})},
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// If we are connecting, use the full jid and a password
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// If we are registering, only use the server name
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m_client{CreateClient(regOpt, sUsername, m_server, sPassword)},
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m_mucRoom{CreateMucRoom(this, regOpt, m_client, sRoom, m_server, sNick)},
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m_registration{&m_client},
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m_sessionManager{&m_client, this},
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m_regOpt(regOpt),
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m_username(sUsername),
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m_password(sPassword),
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m_room(sRoom),
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m_nick(sNick),
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m_xpartamuppId{g_ConfigDB.Get("lobby.xpartamupp", std::string{}) + "@" + m_server + "/CC"},
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m_echelonId{g_ConfigDB.Get("lobby.echelon", std::string{}) + "@" + m_server + "/CC"},
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m_initialLoadComplete(false),
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m_certStatus(gloox::CertStatus::CertOk),
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m_PlayerMapUpdate(false),
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m_connectionDataJid(),
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m_connectionDataIqId(),
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m_ScriptInterface(scriptInterface),
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m_GuiMessageQueue{m_ScriptInterface->GetGeneralJSContext()},
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m_HistoricGuiMessages{m_ScriptInterface->GetGeneralJSContext()}
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{
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// Optionally join without a TLS certificate, so a local server can be tested quickly.
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// Security risks from malicious JS mods can be mitigated if this option and also the hostname and login are shielded from JS access.
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m_client.setTls(g_ConfigDB.Get("lobby.tls", true) ? gloox::TLSRequired : gloox::TLSDisabled);
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// Disable use of the SASL PLAIN mechanism, to prevent leaking credentials
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// if the server doesn't list any supported SASL mechanism or the response
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// has been modified to exclude those.
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const int mechs = gloox::SaslMechAll ^ gloox::SaslMechPlain;
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m_client.setSASLMechanisms(mechs);
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m_client.registerConnectionListener(this);
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m_client.setPresence(gloox::Presence::Available, -1);
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m_client.disco()->setVersion("Pyrogenesis", PS_SERIALIZATION_VERSION);
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m_client.disco()->setIdentity("client", "bot");
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m_client.setCompression(false);
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m_client.registerStanzaExtension(new GameListQuery());
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m_client.registerIqHandler(this, EXTGAMELISTQUERY);
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m_client.registerStanzaExtension(new BoardListQuery());
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m_client.registerIqHandler(this, EXTBOARDLISTQUERY);
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m_client.registerStanzaExtension(new ProfileQuery());
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m_client.registerIqHandler(this, EXTPROFILEQUERY);
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m_client.registerStanzaExtension(new LobbyAuth());
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m_client.registerIqHandler(this, EXTLOBBYAUTH);
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m_client.registerStanzaExtension(new ConnectionData());
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m_client.registerIqHandler(this, EXTCONNECTIONDATA);
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m_client.registerMessageHandler(this);
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m_registration.registerRegistrationHandler(this);
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// Uncomment to see the raw stanzas
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// m_client.logInstance().registerLogHandler(gloox::LogLevelDebug, gloox::LogAreaAll, this);
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if (!regOpt)
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m_mucRoom->setRequestHistory(historyRequestSize, gloox::MUCRoom::HistoryMaxStanzas);
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// Register plugins to allow gloox parse them in incoming sessions
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m_sessionManager.registerPlugin(new gloox::Jingle::Content());
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m_sessionManager.registerPlugin(new gloox::Jingle::ICEUDP());
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}
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/**
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* Destroy the xmpp client
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*/
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XmppClient::~XmppClient()
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{
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this->disconnect();
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DbgXMPP("XmppClient destroyed");
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// Workaround for memory leak in gloox 1.0/1.0.1
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m_Impl->m_client.removePresenceExtension(gloox::ExtCaps);
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}
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/// Network
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void XmppClient::connect()
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{
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m_Impl->m_initialLoadComplete = false;
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m_Impl->m_client.connect(false);
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}
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void XmppClient::disconnect()
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{
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m_Impl->m_client.disconnect();
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}
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bool XmppClient::isConnected()
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{
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return m_Impl->m_client.state() == gloox::StateConnected;
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}
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void XmppClient::recv()
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{
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m_Impl->m_client.recv(1);
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}
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/**
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* Log (debug) Handler
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*/
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void XmppClient::Impl::handleLog(gloox::LogLevel level, gloox::LogArea area, const std::string& message)
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{
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std::cout << "log: level: " << level << ", area: " << area << ", message: " << message << std::endl;
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}
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/*****************************************************
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* Connection handlers *
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*****************************************************/
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/**
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* Handle connection
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*/
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void XmppClient::Impl::onConnect()
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{
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if (m_mucRoom)
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{
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CreateGUIMessage("system", "connected", std::time(nullptr));
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m_mucRoom->join();
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}
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if (m_regOpt)
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m_registration.fetchRegistrationFields();
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}
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/**
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* Handle disconnection
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*/
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void XmppClient::Impl::onDisconnect(gloox::ConnectionError error)
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{
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// Make sure we properly leave the room so that
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// everything works if we decide to come back later
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if (m_mucRoom)
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m_mucRoom->leave();
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// Clear game, board and player lists.
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m_GameList.clear();
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m_BoardList.clear();
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m_Profile.clear();
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m_PlayerMap.clear();
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m_PlayerMapUpdate = true;
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m_HistoricGuiMessages.clear();
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m_initialLoadComplete = false;
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CreateGUIMessage(
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"system",
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"disconnected",
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std::time(nullptr),
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"reason", error,
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"certificate_status", m_certStatus);
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}
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/**
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* Handle TLS connection.
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*/
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bool XmppClient::Impl::onTLSConnect(const gloox::CertInfo& info)
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{
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DbgXMPP("onTLSConnect:" <<
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" status: " << info.status <<
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", issuer: " << info.issuer <<
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", peer: " << info.server <<
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", protocol: " << info.protocol <<
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", mac: " << info.mac <<
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", cipher: " << info.cipher <<
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", compression: " << info.compression);
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m_certStatus = static_cast<gloox::CertStatus>(info.status);
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// Optionally accept invalid certificates, see require_tls option.
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return info.status == gloox::CertOk || !g_ConfigDB.Get("lobby.verify_certificate", true);
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}
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/**
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* Handle MUC room errors
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*/
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void XmppClient::Impl::handleMUCError(gloox::MUCRoom*, gloox::StanzaError err)
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{
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|
DbgXMPP("MUC Error " << ": " << StanzaErrorToString(err));
|
|
CreateGUIMessage("system", "error", std::time(nullptr), "text", err);
|
|
}
|
|
|
|
/*****************************************************
|
|
* Requests to server *
|
|
*****************************************************/
|
|
|
|
/**
|
|
* Request the leaderboard data from the server.
|
|
*/
|
|
void XmppClient::SendIqGetBoardList()
|
|
{
|
|
gloox::JID echelonJid(m_Impl->m_echelonId);
|
|
|
|
// Send IQ
|
|
BoardListQuery* b = new BoardListQuery();
|
|
b->m_Command = "getleaderboard";
|
|
gloox::IQ iq(gloox::IQ::Get, echelonJid, m_Impl->m_client.getID());
|
|
iq.addExtension(b);
|
|
DbgXMPP("SendIqGetBoardList [" << tag_xml(iq) << "]");
|
|
m_Impl->m_client.send(iq);
|
|
}
|
|
|
|
/**
|
|
* Request the profile data from the server.
|
|
*/
|
|
void XmppClient::SendIqGetProfile(const std::string& player)
|
|
{
|
|
gloox::JID echelonJid(m_Impl->m_echelonId);
|
|
|
|
// Send IQ
|
|
ProfileQuery* b = new ProfileQuery();
|
|
b->m_Command = player;
|
|
gloox::IQ iq(gloox::IQ::Get, echelonJid, m_Impl->m_client.getID());
|
|
iq.addExtension(b);
|
|
DbgXMPP("SendIqGetProfile [" << tag_xml(iq) << "]");
|
|
m_Impl->m_client.send(iq);
|
|
}
|
|
|
|
/**
|
|
* Request the Connection data (ip, port...) from the server.
|
|
*/
|
|
void XmppClient::SendIqGetConnectionData(const std::string& jid, const std::string& password, const std::string& clientSalt, bool localIP)
|
|
{
|
|
gloox::JID targetJID(jid);
|
|
|
|
ConnectionData* connectionData = new ConnectionData();
|
|
connectionData->m_Password = password;
|
|
connectionData->m_ClientSalt = clientSalt;
|
|
connectionData->m_IsLocalIP = localIP ? "1" : "0";
|
|
gloox::IQ iq(gloox::IQ::Get, targetJID, m_Impl->m_client.getID());
|
|
iq.addExtension(connectionData);
|
|
m_Impl->m_connectionDataJid = iq.from().full();
|
|
m_Impl->m_connectionDataIqId = iq.id();
|
|
DbgXMPP("SendIqGetConnectionData [" << tag_xml(iq) << "]");
|
|
m_Impl->m_client.send(iq);
|
|
}
|
|
|
|
/**
|
|
* Send game report containing numerous game properties to the server.
|
|
*
|
|
* @param data A JS array of game statistics
|
|
*/
|
|
void XmppClient::SendIqGameReport(const Script::Request& rq, JS::HandleValue data)
|
|
{
|
|
gloox::JID echelonJid(m_Impl->m_echelonId);
|
|
|
|
// Setup some base stanza attributes
|
|
GameReport* game = new GameReport();
|
|
gloox::Tag* report = new gloox::Tag("game");
|
|
|
|
// Iterate through all the properties reported and add them to the stanza.
|
|
std::vector<std::string> properties;
|
|
Script::EnumeratePropertyNames(rq, data, true, properties);
|
|
|
|
// https://gitea.wildfiregames.com/0ad/0ad/issues/8687
|
|
const std::map<std::string, std::string> mappings{
|
|
{ "civilianUnitsLost", "femaleCitizenUnitsLost" },
|
|
{ "civilianUnitsTrained", "femaleCitizenUnitsTrained" },
|
|
{ "enemyCivilianUnitsKilled", "enemyFemaleCitizenUnitsKilled"}
|
|
};
|
|
for (const std::string& p : properties)
|
|
{
|
|
std::wstring value;
|
|
Script::GetProperty(rq, data, p.c_str(), value);
|
|
if (mappings.contains(p))
|
|
report->addAttribute(mappings.at(p), utf8_from_wstring(value));
|
|
else
|
|
report->addAttribute(p, utf8_from_wstring(value));
|
|
}
|
|
|
|
// Add stanza to IQ
|
|
game->m_GameReport.emplace_back(report);
|
|
|
|
// Send IQ
|
|
gloox::IQ iq(gloox::IQ::Set, echelonJid, m_Impl->m_client.getID());
|
|
iq.addExtension(game);
|
|
DbgXMPP("SendGameReport [" << tag_xml(iq) << "]");
|
|
m_Impl->m_client.send(iq);
|
|
};
|
|
|
|
/**
|
|
* Send a request to register a game to the server.
|
|
*
|
|
* @param data A JS array of game attributes
|
|
*/
|
|
void XmppClient::SendIqRegisterGame(const Script::Request& rq, JS::HandleValue data)
|
|
{
|
|
gloox::JID xpartamuppJid(m_Impl->m_xpartamuppId);
|
|
|
|
// Setup some base stanza attributes
|
|
std::unique_ptr<GameListQuery> g = std::make_unique<GameListQuery>();
|
|
g->m_Command = "register";
|
|
gloox::Tag* game = new gloox::Tag("game");
|
|
|
|
// Iterate through all the properties reported and add them to the stanza.
|
|
std::vector<std::string> properties;
|
|
Script::EnumeratePropertyNames(rq, data, true, properties);
|
|
for (const std::string& p : properties)
|
|
{
|
|
std::string value;
|
|
if (!Script::GetProperty(rq, data, p.c_str(), value))
|
|
{
|
|
LOGERROR("Could not parse attribute '%s' as string.", p);
|
|
return;
|
|
}
|
|
game->addAttribute(p, value);
|
|
}
|
|
|
|
// Overwrite some attributes to make it slightly less trivial to do bad things,
|
|
// and explicit some invariants.
|
|
|
|
// The JID must point to ourself.
|
|
game->addAttribute("hostJID", GetJID());
|
|
|
|
// Push the stanza onto the IQ
|
|
g->m_GameList.emplace_back(game);
|
|
|
|
// Send IQ
|
|
gloox::IQ iq(gloox::IQ::Set, xpartamuppJid, m_Impl->m_client.getID());
|
|
iq.addExtension(g.release());
|
|
DbgXMPP("SendIqRegisterGame [" << tag_xml(iq) << "]");
|
|
m_Impl->m_client.send(iq);
|
|
}
|
|
|
|
/**
|
|
* Send a request to unregister a game to the server.
|
|
*/
|
|
void XmppClient::SendIqUnregisterGame()
|
|
{
|
|
gloox::JID xpartamuppJid(m_Impl->m_xpartamuppId);
|
|
|
|
// Send IQ
|
|
GameListQuery* g = new GameListQuery();
|
|
g->m_Command = "unregister";
|
|
g->m_GameList.emplace_back(new gloox::Tag("game"));
|
|
|
|
gloox::IQ iq(gloox::IQ::Set, xpartamuppJid, m_Impl->m_client.getID());
|
|
iq.addExtension(g);
|
|
DbgXMPP("SendIqUnregisterGame [" << tag_xml(iq) << "]");
|
|
m_Impl->m_client.send(iq);
|
|
}
|
|
|
|
/**
|
|
* Send a request to change the state of a registered game on the server.
|
|
*
|
|
* A game can either be in the 'running' or 'waiting' state - the server
|
|
* decides which - but we need to update the current players that are
|
|
* in-game so the server can make the calculation.
|
|
*/
|
|
void XmppClient::SendIqChangeStateGame(const std::string& nbp, const std::string& players)
|
|
{
|
|
gloox::JID xpartamuppJid(m_Impl->m_xpartamuppId);
|
|
|
|
// Send IQ
|
|
GameListQuery* g = new GameListQuery();
|
|
g->m_Command = "changestate";
|
|
gloox::Tag* game = new gloox::Tag("game");
|
|
game->addAttribute("nbp", nbp);
|
|
game->addAttribute("players", players);
|
|
g->m_GameList.emplace_back(game);
|
|
|
|
gloox::IQ iq(gloox::IQ::Set, xpartamuppJid, m_Impl->m_client.getID());
|
|
iq.addExtension(g);
|
|
DbgXMPP("SendIqChangeStateGame [" << tag_xml(iq) << "]");
|
|
m_Impl->m_client.send(iq);
|
|
}
|
|
|
|
/*****************************************************
|
|
* iq to clients *
|
|
*****************************************************/
|
|
|
|
/**
|
|
* Send lobby authentication token.
|
|
*/
|
|
void XmppClient::SendIqLobbyAuth(const std::string& to, const std::string& token)
|
|
{
|
|
LobbyAuth* auth = new LobbyAuth();
|
|
auth->m_Token = token;
|
|
|
|
gloox::JID clientJid(to);
|
|
gloox::IQ iq(gloox::IQ::Set, clientJid, m_Impl->m_client.getID());
|
|
iq.addExtension(auth);
|
|
DbgXMPP("SendIqLobbyAuth [" << tag_xml(iq) << "]");
|
|
m_Impl->m_client.send(iq);
|
|
}
|
|
|
|
/*****************************************************
|
|
* Account registration *
|
|
*****************************************************/
|
|
|
|
void XmppClient::Impl::handleRegistrationFields(const gloox::JID&, int fields, std::string)
|
|
{
|
|
gloox::RegistrationFields vals;
|
|
vals.username = m_username;
|
|
vals.password = m_password;
|
|
m_registration.createAccount(fields, vals);
|
|
}
|
|
|
|
#if GLOOXVERSION >= 0x010100
|
|
void XmppClient::Impl::handleRegistrationResult(const gloox::JID&, gloox::RegistrationResult result,
|
|
const gloox::Error* /*error*/)
|
|
#else
|
|
void XmppClient::Impl::handleRegistrationResult(const gloox::JID&, gloox::RegistrationResult result)
|
|
#endif
|
|
{
|
|
if (result == gloox::RegistrationSuccess)
|
|
CreateGUIMessage("system", "registered", std::time(nullptr));
|
|
else
|
|
CreateGUIMessage("system", "error", std::time(nullptr), "text", result);
|
|
}
|
|
|
|
void XmppClient::Impl::handleAlreadyRegistered(const gloox::JID&)
|
|
{
|
|
DbgXMPP("the account already exists");
|
|
}
|
|
|
|
void XmppClient::Impl::handleDataForm(const gloox::JID&, const gloox::DataForm&)
|
|
{
|
|
DbgXMPP("dataForm received");
|
|
}
|
|
|
|
void XmppClient::Impl::handleOOB(const gloox::JID&, const gloox::OOB&)
|
|
{
|
|
DbgXMPP("OOB registration requested");
|
|
}
|
|
|
|
/*****************************************************
|
|
* Requests from GUI *
|
|
*****************************************************/
|
|
|
|
/**
|
|
* Handle requests from the GUI for the list of players.
|
|
*
|
|
* @return A JS array containing all known players and their presences
|
|
*/
|
|
JS::Value XmppClient::GUIGetPlayerList(const Script::Request& rq)
|
|
{
|
|
JS::RootedValueVector players{rq.cx};
|
|
|
|
for (const auto& p : m_Impl->m_PlayerMap)
|
|
{
|
|
JS::RootedValue player(rq.cx);
|
|
|
|
Script::CreateObject(
|
|
rq,
|
|
&player,
|
|
"name", p.first,
|
|
"presence", p.second.m_Presence,
|
|
"rating", p.second.m_Rating,
|
|
"role", p.second.m_Role);
|
|
|
|
if (!players.append(player))
|
|
throw std::runtime_error{"Append failed"};
|
|
}
|
|
return JS::ObjectValue(*JS::NewArrayObject(rq.cx, players));
|
|
}
|
|
|
|
/**
|
|
* Handle requests from the GUI for the list of all active games.
|
|
*
|
|
* @return A JS array containing all known games
|
|
*/
|
|
JS::Value XmppClient::GUIGetGameList(const Script::Request& rq)
|
|
{
|
|
JS::RootedValueVector games{rq.cx};
|
|
|
|
const char* stats[] = { "name", "hostUsername", "hostJID", "state", "hasPassword",
|
|
"nbp", "maxnbp", "players", "mapName", "niceMapName", "mapSize", "mapType",
|
|
"victoryConditions", "startTime", "mods" };
|
|
|
|
for(const std::unique_ptr<const gloox::Tag>& t : m_Impl->m_GameList)
|
|
{
|
|
JS::RootedValue game(rq.cx);
|
|
Script::CreateObject(rq, &game);
|
|
|
|
for (size_t i = 0; i < ARRAY_SIZE(stats); ++i)
|
|
Script::SetProperty(rq, game, stats[i], t->findAttribute(stats[i]));
|
|
|
|
if (!games.append(game))
|
|
throw std::runtime_error{"Append failed"};
|
|
}
|
|
return JS::ObjectValue(*JS::NewArrayObject(rq.cx, games));
|
|
}
|
|
|
|
/**
|
|
* Handle requests from the GUI for leaderboard data.
|
|
*
|
|
* @return A JS array containing all known leaderboard data
|
|
*/
|
|
JS::Value XmppClient::GUIGetBoardList(const Script::Request& rq)
|
|
{
|
|
JS::RootedValueVector boardList{rq.cx};
|
|
|
|
const char* attributes[] = { "name", "rank", "rating" };
|
|
|
|
for(const std::unique_ptr<const gloox::Tag>& t : m_Impl->m_BoardList)
|
|
{
|
|
JS::RootedValue board(rq.cx);
|
|
Script::CreateObject(rq, &board);
|
|
|
|
for (size_t i = 0; i < ARRAY_SIZE(attributes); ++i)
|
|
Script::SetProperty(rq, board, attributes[i], t->findAttribute(attributes[i]));
|
|
|
|
if (!boardList.append(board))
|
|
throw std::runtime_error{"Append failed"};
|
|
}
|
|
return JS::ObjectValue(*JS::NewArrayObject(rq.cx, boardList));
|
|
}
|
|
|
|
/**
|
|
* Handle requests from the GUI for profile data.
|
|
*
|
|
* @return A JS array containing the specific user's profile data
|
|
*/
|
|
JS::Value XmppClient::GUIGetProfile(const Script::Request& rq)
|
|
{
|
|
JS::RootedValueVector profileData{rq.cx};
|
|
|
|
const char* stats[] = { "player", "rating", "totalGamesPlayed", "highestRating", "wins", "losses", "rank" };
|
|
|
|
for (const std::unique_ptr<const gloox::Tag>& t : m_Impl->m_Profile)
|
|
{
|
|
JS::RootedValue profile(rq.cx);
|
|
Script::CreateObject(rq, &profile);
|
|
|
|
for (size_t i = 0; i < ARRAY_SIZE(stats); ++i)
|
|
Script::SetProperty(rq, profile, stats[i], t->findAttribute(stats[i]));
|
|
|
|
if (!profileData.append(profile))
|
|
throw std::runtime_error{"Append failed"};
|
|
}
|
|
return JS::ObjectValue(*JS::NewArrayObject(rq.cx, profileData));
|
|
}
|
|
|
|
/*****************************************************
|
|
* Message interfaces *
|
|
*****************************************************/
|
|
|
|
void SetGUIMessageProperty(const Script::Request&, JS::HandleObject /*messageObj*/)
|
|
{
|
|
}
|
|
|
|
template<typename T, typename... Args>
|
|
void SetGUIMessageProperty(const Script::Request& rq, JS::HandleObject messageObj, const std::string& propertyName, const T& propertyValue, Args const&... args)
|
|
{
|
|
JS::RootedValue scriptPropertyValue(rq.cx);
|
|
Script::ToJSVal(rq, &scriptPropertyValue, propertyValue);
|
|
JS_DefineProperty(rq.cx, messageObj, propertyName.c_str(), scriptPropertyValue, JSPROP_ENUMERATE);
|
|
SetGUIMessageProperty(rq, messageObj, args...);
|
|
}
|
|
|
|
template<typename... Args>
|
|
void XmppClient::Impl::CreateGUIMessage(
|
|
const std::string& type,
|
|
const std::string& level,
|
|
const std::time_t time,
|
|
Args const&... args)
|
|
{
|
|
if (!m_ScriptInterface)
|
|
return;
|
|
Script::Request rq(m_ScriptInterface);
|
|
JS::RootedValue message(rq.cx);
|
|
Script::CreateObject(
|
|
rq,
|
|
&message,
|
|
"type", type,
|
|
"level", level,
|
|
"historic", false,
|
|
"time", static_cast<double>(time));
|
|
|
|
JS::RootedObject messageObj(rq.cx, message.toObjectOrNull());
|
|
SetGUIMessageProperty(rq, messageObj, args...);
|
|
Script::DeepFreezeObject(rq, message);
|
|
if (!m_GuiMessageQueue.append(message))
|
|
throw std::runtime_error{"Append failed"};
|
|
}
|
|
|
|
bool XmppClient::GuiPollHasPlayerListUpdate()
|
|
{
|
|
// The initial playerlist will be received in multiple messages
|
|
// Only inform the GUI after all of these playerlist fragments were received.
|
|
if (!m_Impl->m_initialLoadComplete)
|
|
return false;
|
|
|
|
return std::exchange(m_Impl->m_PlayerMapUpdate, false);
|
|
}
|
|
|
|
JS::Value XmppClient::GuiPollNewMessages(const Script::Interface& guiInterface)
|
|
{
|
|
if ((isConnected() && !m_Impl->m_initialLoadComplete) || m_Impl->m_GuiMessageQueue.empty())
|
|
return JS::UndefinedValue();
|
|
|
|
Script::Request rq(m_Impl->m_ScriptInterface);
|
|
|
|
// Optimize for batch message processing that is more
|
|
// performance demanding than processing a lone message.
|
|
JS::RootedValueVector messages{rq.cx};
|
|
|
|
for (const JS::Value& message : m_Impl->m_GuiMessageQueue)
|
|
{
|
|
if (!messages.append(message))
|
|
throw std::runtime_error{"Append failed"};
|
|
|
|
// Store historic chat messages.
|
|
// Only store relevant messages to minimize memory footprint.
|
|
JS::RootedValue rootedMessage(rq.cx, message);
|
|
std::string type;
|
|
Script::GetProperty(rq, rootedMessage, "type", type);
|
|
if (type != "chat")
|
|
continue;
|
|
|
|
std::string level;
|
|
Script::GetProperty(rq, rootedMessage, "level", level);
|
|
if (level != "room-message" && level != "private-message")
|
|
continue;
|
|
|
|
JS::RootedValue historicMessage(rq.cx, Script::DeepCopy(rq, rootedMessage));
|
|
if (true)
|
|
{
|
|
Script::SetProperty(rq, historicMessage, "historic", true);
|
|
Script::DeepFreezeObject(rq, historicMessage);
|
|
if (!m_Impl->m_HistoricGuiMessages.append(historicMessage))
|
|
throw std::runtime_error{"Append failed"};
|
|
}
|
|
else
|
|
LOGERROR("Could not clone historic lobby GUI message!");
|
|
}
|
|
m_Impl->m_GuiMessageQueue.clear();
|
|
|
|
// Copy the messages over to the caller script interface.
|
|
return Script::CloneValueFromOtherCompartment(guiInterface, *m_Impl->m_ScriptInterface,
|
|
JS::RootedValue{rq.cx, JS::ObjectValue(*JS::NewArrayObject(rq.cx, messages))});
|
|
}
|
|
|
|
JS::Value XmppClient::GuiPollHistoricMessages(const Script::Interface& guiInterface)
|
|
{
|
|
if (m_Impl->m_HistoricGuiMessages.empty())
|
|
return JS::UndefinedValue();
|
|
|
|
Script::Request rq(m_Impl->m_ScriptInterface);
|
|
|
|
JS::RootedValueVector messages{rq.cx};
|
|
|
|
for (const JS::Value& message : m_Impl->m_HistoricGuiMessages)
|
|
{
|
|
if (!messages.append(message))
|
|
throw std::runtime_error{"Append failed"};
|
|
}
|
|
|
|
// Copy the messages over to the caller script interface.
|
|
return Script::CloneValueFromOtherCompartment(guiInterface, *m_Impl->m_ScriptInterface,
|
|
JS::RootedValue{rq.cx, JS::ObjectValue(*JS::NewArrayObject(rq.cx, messages))});
|
|
}
|
|
|
|
/**
|
|
* Send a standard MUC textual message.
|
|
*/
|
|
void XmppClient::SendMUCMessage(const std::string& message)
|
|
{
|
|
m_Impl->m_mucRoom->send(message);
|
|
}
|
|
|
|
/**
|
|
* Handle a room message.
|
|
*/
|
|
void XmppClient::Impl::handleMUCMessage(gloox::MUCRoom*, const gloox::Message& msg, bool priv)
|
|
{
|
|
DbgXMPP(msg.from().resource() << " said " << msg.body());
|
|
|
|
CreateGUIMessage(
|
|
"chat",
|
|
priv ? "private-message" : "room-message",
|
|
ComputeTimestamp(msg),
|
|
"from", msg.from().resource(),
|
|
"text", msg.body());
|
|
}
|
|
|
|
/**
|
|
* Handle a private message.
|
|
*/
|
|
void XmppClient::Impl::handleMessage(const gloox::Message& msg, gloox::MessageSession*)
|
|
{
|
|
DbgXMPP("type " << msg.subtype() << ", subject " << msg.subject()
|
|
<< ", message " << msg.body() << ", thread id " << msg.thread());
|
|
|
|
CreateGUIMessage(
|
|
"chat",
|
|
msg.subtype() == gloox::Message::MessageType::Headline ? "headline" : "private-message",
|
|
ComputeTimestamp(msg),
|
|
"from", msg.from().resource(),
|
|
"subject", msg.subject(),
|
|
"text", msg.body());
|
|
}
|
|
|
|
/**
|
|
* Handle portions of messages containing custom stanza extensions.
|
|
*/
|
|
bool XmppClient::Impl::handleIq(const gloox::IQ& iq)
|
|
{
|
|
DbgXMPP("handleIq [" << tag_xml(iq) << "]");
|
|
|
|
if (iq.subtype() == gloox::IQ::Result)
|
|
{
|
|
const GameListQuery* gq = iq.findExtension<GameListQuery>(EXTGAMELISTQUERY);
|
|
const BoardListQuery* bq = iq.findExtension<BoardListQuery>(EXTBOARDLISTQUERY);
|
|
const ProfileQuery* pq = iq.findExtension<ProfileQuery>(EXTPROFILEQUERY);
|
|
const ConnectionData* cd = iq.findExtension<ConnectionData>(EXTCONNECTIONDATA);
|
|
if (cd)
|
|
{
|
|
if (g_NetServer || !g_NetClient)
|
|
return true;
|
|
|
|
if (!m_connectionDataJid.empty() && m_connectionDataJid.compare(iq.from().full()) != 0) {
|
|
LOGMESSAGE("XmppClient: Received connection data from invalid host: %s", iq.from().username());
|
|
return true;
|
|
}
|
|
|
|
if (!m_connectionDataIqId.empty() && m_connectionDataIqId.compare(iq.id()) != 0) {
|
|
LOGMESSAGE("XmppClient: Received connection data with invalid id");
|
|
return true;
|
|
}
|
|
|
|
if (!cd->m_Error.empty())
|
|
{
|
|
g_NetClient->HandleGetServerDataFailed(cd->m_Error.c_str());
|
|
return true;
|
|
}
|
|
|
|
g_NetClient->TryToConnectWithSTUN(cd->m_Ip, stoi(cd->m_Port), iq.from().full(), !cd->m_IsLocalIP.empty());
|
|
}
|
|
if (gq)
|
|
{
|
|
if (iq.from().full() != m_xpartamuppId)
|
|
{
|
|
LOGWARNING("XmppClient: Received game list response from unexpected sender: %s", iq.from().full());
|
|
return true;
|
|
}
|
|
|
|
m_GameList.clear();
|
|
|
|
for (const gloox::Tag* const& t : gq->m_GameList)
|
|
m_GameList.emplace_back(t->clone());
|
|
|
|
CreateGUIMessage("game", "gamelist", std::time(nullptr));
|
|
}
|
|
if (bq)
|
|
{
|
|
if (iq.from().full() != m_echelonId)
|
|
{
|
|
LOGWARNING("XmppClient: Received board list response from unexpected sender: %s", iq.from().full());
|
|
return true;
|
|
}
|
|
|
|
if (bq->m_Command == "boardlist")
|
|
{
|
|
m_BoardList.clear();
|
|
|
|
for (const gloox::Tag* const& t : bq->m_StanzaBoardList)
|
|
m_BoardList.emplace_back(t->clone());
|
|
|
|
CreateGUIMessage("game", "leaderboard", std::time(nullptr));
|
|
}
|
|
else if (bq->m_Command == "ratinglist")
|
|
{
|
|
for (const gloox::Tag* const& t : bq->m_StanzaBoardList)
|
|
{
|
|
const PlayerMap::iterator it = m_PlayerMap.find(t->findAttribute("name"));
|
|
if (it != m_PlayerMap.end())
|
|
{
|
|
it->second.m_Rating = t->findAttribute("rating");
|
|
m_PlayerMapUpdate = true;
|
|
}
|
|
}
|
|
CreateGUIMessage("game", "ratinglist", std::time(nullptr));
|
|
}
|
|
}
|
|
if (pq)
|
|
{
|
|
if (iq.from().full() != m_echelonId)
|
|
{
|
|
LOGWARNING("XmppClient: Received profile response from unexpected sender: %s", iq.from().full());
|
|
return true;
|
|
}
|
|
|
|
m_Profile.clear();
|
|
|
|
for (const gloox::Tag* const& t : pq->m_StanzaProfile)
|
|
m_Profile.emplace_back(t->clone());
|
|
|
|
CreateGUIMessage("game", "profile", std::time(nullptr));
|
|
}
|
|
}
|
|
else if (iq.subtype() == gloox::IQ::Set)
|
|
{
|
|
const LobbyAuth* lobbyAuth = iq.findExtension<LobbyAuth>(EXTLOBBYAUTH);
|
|
if (lobbyAuth)
|
|
{
|
|
LOGMESSAGE("XmppClient: Received lobby auth: %s from %s", lobbyAuth->m_Token, iq.from().username());
|
|
|
|
gloox::IQ response(gloox::IQ::Result, iq.from(), iq.id());
|
|
m_client.send(response);
|
|
|
|
if (g_NetServer)
|
|
g_NetServer->OnLobbyAuth(iq.from().username(), lobbyAuth->m_Token);
|
|
else
|
|
LOGMESSAGE("Received lobby authentication request, but not hosting currently!");
|
|
}
|
|
}
|
|
else if (iq.subtype() == gloox::IQ::Get)
|
|
{
|
|
const ConnectionData* cd = iq.findExtension<ConnectionData>(EXTCONNECTIONDATA);
|
|
if (cd)
|
|
{
|
|
LOGMESSAGE("XmppClient: Received request for connection data from %s", iq.from().username());
|
|
if (!g_NetServer)
|
|
{
|
|
gloox::IQ response(gloox::IQ::Result, iq.from(), iq.id());
|
|
ConnectionData* connectionData = new ConnectionData();
|
|
connectionData->m_Error = "not_server";
|
|
|
|
response.addExtension(connectionData);
|
|
|
|
m_client.send(response);
|
|
return true;
|
|
}
|
|
if (g_NetServer->IsBanned(iq.from().username()))
|
|
{
|
|
gloox::IQ response(gloox::IQ::Result, iq.from(), iq.id());
|
|
ConnectionData* connectionData = new ConnectionData();
|
|
connectionData->m_Error = "banned";
|
|
|
|
response.addExtension(connectionData);
|
|
|
|
m_client.send(response);
|
|
return true;
|
|
}
|
|
if (!g_NetServer->CheckPasswordAndIncrement(iq.from().username(), cd->m_Password, cd->m_ClientSalt))
|
|
{
|
|
gloox::IQ response(gloox::IQ::Result, iq.from(), iq.id());
|
|
ConnectionData* connectionData = new ConnectionData();
|
|
connectionData->m_Error = "invalid_password";
|
|
|
|
response.addExtension(connectionData);
|
|
|
|
m_client.send(response);
|
|
return true;
|
|
}
|
|
|
|
gloox::IQ response(gloox::IQ::Result, iq.from(), iq.id());
|
|
ConnectionData* connectionData = new ConnectionData();
|
|
|
|
if (cd->m_IsLocalIP == "0")
|
|
{
|
|
connectionData->m_Ip = g_NetServer->GetPublicIp();
|
|
connectionData->m_Port = std::to_string(g_NetServer->GetPublicPort());
|
|
connectionData->m_IsLocalIP = "";
|
|
}
|
|
else
|
|
{
|
|
CStr ip;
|
|
if (StunClient::FindLocalIP(ip))
|
|
{
|
|
connectionData->m_Ip = ip;
|
|
connectionData->m_Port = std::to_string(g_NetServer->GetLocalPort());
|
|
connectionData->m_IsLocalIP = "true";
|
|
}
|
|
else
|
|
connectionData->m_Error = "local_ip_failed";
|
|
}
|
|
|
|
response.addExtension(connectionData);
|
|
|
|
m_client.send(response);
|
|
}
|
|
|
|
}
|
|
else if (iq.subtype() == gloox::IQ::Error)
|
|
CreateGUIMessage("system", "error", std::time(nullptr), "text", iq.error()->error());
|
|
else
|
|
{
|
|
CreateGUIMessage("system", "error", std::time(nullptr), "text", wstring_from_utf8(g_L10n.Translate("unknown subtype (see logs)")));
|
|
LOGMESSAGE("unknown subtype '%s'", tag_name(iq).c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Update local data when a user changes presence.
|
|
*/
|
|
void XmppClient::Impl::handleMUCParticipantPresence(gloox::MUCRoom*, const gloox::MUCRoomParticipant participant,
|
|
const gloox::Presence& presence)
|
|
{
|
|
const std::string& nick = participant.nick->resource();
|
|
|
|
if (presence.presence() == gloox::Presence::Unavailable)
|
|
{
|
|
if (!participant.newNick.empty() && (participant.flags & (gloox::UserNickChanged | gloox::UserSelf)))
|
|
{
|
|
// we have a nick change
|
|
if (m_PlayerMap.find(participant.newNick) == m_PlayerMap.end())
|
|
m_PlayerMap.emplace(
|
|
std::piecewise_construct,
|
|
std::forward_as_tuple(participant.newNick),
|
|
std::forward_as_tuple(presence.presence(), participant.role, std::move(m_PlayerMap.at(nick).m_Rating)));
|
|
else
|
|
LOGERROR("Nickname changed to an existing nick!");
|
|
|
|
DbgXMPP(nick << " is now known as " << participant.newNick);
|
|
CreateGUIMessage(
|
|
"chat",
|
|
"nick",
|
|
std::time(nullptr),
|
|
"oldnick", nick,
|
|
"newnick", participant.newNick);
|
|
}
|
|
else if (participant.flags & gloox::UserKicked)
|
|
{
|
|
DbgXMPP(nick << " was kicked. Reason: " << participant.reason);
|
|
CreateGUIMessage(
|
|
"chat",
|
|
"kicked",
|
|
std::time(nullptr),
|
|
"nick", nick,
|
|
"reason", participant.reason);
|
|
}
|
|
else if (participant.flags & gloox::UserBanned)
|
|
{
|
|
DbgXMPP(nick << " was banned. Reason: " << participant.reason);
|
|
CreateGUIMessage(
|
|
"chat",
|
|
"banned",
|
|
std::time(nullptr),
|
|
"nick", nick,
|
|
"reason", participant.reason);
|
|
}
|
|
else
|
|
{
|
|
DbgXMPP(nick << " left the room (flags " << participant.flags << ")");
|
|
CreateGUIMessage(
|
|
"chat",
|
|
"leave",
|
|
std::time(nullptr),
|
|
"nick", nick);
|
|
}
|
|
m_PlayerMap.erase(nick);
|
|
}
|
|
else
|
|
{
|
|
const PlayerMap::iterator it = m_PlayerMap.find(nick);
|
|
|
|
/* During the initialization process, we receive join messages for everyone
|
|
* currently in the room. We don't want to display these, so we filter them
|
|
* out. We will always be the last to join during initialization.
|
|
*/
|
|
if (!m_initialLoadComplete)
|
|
{
|
|
if (m_mucRoom->nick() == nick)
|
|
m_initialLoadComplete = true;
|
|
}
|
|
else if (it == m_PlayerMap.end())
|
|
{
|
|
CreateGUIMessage(
|
|
"chat",
|
|
"join",
|
|
std::time(nullptr),
|
|
"nick", nick);
|
|
}
|
|
else if (it->second.m_Role != participant.role)
|
|
{
|
|
CreateGUIMessage(
|
|
"chat",
|
|
"role",
|
|
std::time(nullptr),
|
|
"nick", nick,
|
|
"oldrole", it->second.m_Role,
|
|
"newrole", participant.role,
|
|
"reason", participant.reason);
|
|
}
|
|
else
|
|
{
|
|
// Don't create a GUI message for regular presence changes, because
|
|
// several hundreds of them accumulate during a match, impacting performance terribly and
|
|
// the only way they are used is to determine whether to update the playerlist.
|
|
}
|
|
|
|
DbgXMPP(
|
|
nick << " is in the room, "
|
|
"presence: " << GetPresenceString(presence.presence()) << ", "
|
|
"role: "<< GetRoleString(participant.role));
|
|
|
|
if (it == m_PlayerMap.end())
|
|
{
|
|
m_PlayerMap.emplace(
|
|
std::piecewise_construct,
|
|
std::forward_as_tuple(nick),
|
|
std::forward_as_tuple(presence.presence(), participant.role, std::string()));
|
|
}
|
|
else
|
|
{
|
|
it->second.m_Presence = presence.presence();
|
|
it->second.m_Role = participant.role;
|
|
}
|
|
}
|
|
|
|
m_PlayerMapUpdate = true;
|
|
}
|
|
|
|
/**
|
|
* Update local cache when subject changes.
|
|
*/
|
|
void XmppClient::Impl::handleMUCSubject(gloox::MUCRoom*, const std::string& nick, const std::string& subject)
|
|
{
|
|
m_Subject = wstring_from_utf8(subject);
|
|
|
|
CreateGUIMessage(
|
|
"chat",
|
|
"subject",
|
|
std::time(nullptr),
|
|
"nick", nick,
|
|
"subject", m_Subject);
|
|
}
|
|
|
|
/**
|
|
* Get current subject.
|
|
*/
|
|
const std::wstring& XmppClient::GetSubject()
|
|
{
|
|
return m_Impl->m_Subject;
|
|
}
|
|
|
|
/**
|
|
* Request MUC nick change, real change via mucRoomHandler.
|
|
*
|
|
* @param nick Desired MUC nickname
|
|
*/
|
|
void XmppClient::SetNick(const std::string& nick)
|
|
{
|
|
m_Impl->m_mucRoom->setNick(nick);
|
|
}
|
|
|
|
/**
|
|
* Get current MUC nickname.
|
|
*/
|
|
std::string XmppClient::GetNick() const
|
|
{
|
|
return m_Impl->m_mucRoom->nick();
|
|
}
|
|
|
|
std::string XmppClient::GetJID()
|
|
{
|
|
return m_Impl->m_client.jid().full();
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the XMPP username.
|
|
*
|
|
* @return current XMPP username
|
|
*/
|
|
std::string XmppClient::GetUsername() const
|
|
{
|
|
return m_Impl->m_username;
|
|
}
|
|
|
|
/**
|
|
* Change password for authenticated user.
|
|
*
|
|
* @param newPassword New password
|
|
*/
|
|
void XmppClient::ChangePassword(const std::string& newPassword)
|
|
{
|
|
m_Impl->m_registration.changePassword(m_Impl->m_client.jid().username(), newPassword);
|
|
}
|
|
|
|
/**
|
|
* Kick a player from the current room.
|
|
*
|
|
* @param nick Nickname to be kicked
|
|
* @param reason Reason the player was kicked
|
|
*/
|
|
void XmppClient::kick(const std::string& nick, const std::string& reason)
|
|
{
|
|
m_Impl->m_mucRoom->kick(nick, reason);
|
|
}
|
|
|
|
/**
|
|
* Ban a player from the current room.
|
|
*
|
|
* @param nick Nickname to be banned
|
|
* @param reason Reason the player was banned
|
|
*/
|
|
void XmppClient::ban(const std::string& nick, const std::string& reason)
|
|
{
|
|
m_Impl->m_mucRoom->ban(nick, reason);
|
|
}
|
|
|
|
/**
|
|
* Change the xmpp presence of the client.
|
|
*
|
|
* @param presence A string containing the desired presence
|
|
*/
|
|
void XmppClient::SetPresence(const std::string& presence)
|
|
{
|
|
#define IF(x,y) if (presence == x) m_Impl->m_mucRoom->setPresence(gloox::Presence::y)
|
|
IF("available", Available);
|
|
else IF("chat", Chat);
|
|
else IF("away", Away);
|
|
else IF("playing", DND);
|
|
else IF("offline", Unavailable);
|
|
// The others are not to be set
|
|
#undef IF
|
|
else LOGERROR("Unknown presence '%s'", presence.c_str());
|
|
}
|
|
|
|
/**
|
|
* Get the current xmpp presence of the given nick.
|
|
*/
|
|
const char* XmppClient::GetPresence(const std::string& nick)
|
|
{
|
|
const auto it = m_Impl->m_PlayerMap.find(nick);
|
|
|
|
if (it == m_Impl->m_PlayerMap.end())
|
|
return "offline";
|
|
|
|
return GetPresenceString(it->second.m_Presence);
|
|
}
|
|
|
|
/**
|
|
* Get the current xmpp role of the given nick.
|
|
*/
|
|
const char* XmppClient::GetRole(const std::string& nick)
|
|
{
|
|
const auto it = m_Impl->m_PlayerMap.find(nick);
|
|
|
|
if (it == m_Impl->m_PlayerMap.end())
|
|
return "";
|
|
|
|
return GetRoleString(it->second.m_Role);
|
|
}
|
|
|
|
/**
|
|
* Get the most recent received rating of the given nick.
|
|
* Notice that this doesn't request a rating profile if it hasn't been received yet.
|
|
*/
|
|
std::wstring XmppClient::GetRating(const std::string& nick)
|
|
{
|
|
const auto it = m_Impl->m_PlayerMap.find(nick);
|
|
|
|
if (it == m_Impl->m_PlayerMap.end())
|
|
return std::wstring();
|
|
|
|
return wstring_from_utf8(it->second.m_Rating);
|
|
}
|
|
|
|
/*****************************************************
|
|
* Utilities *
|
|
*****************************************************/
|
|
|
|
void XmppClient::SendStunEndpointToHost(const std::string& ip, u16 port, const std::string& hostJIDStr)
|
|
{
|
|
DbgXMPP("SendStunEndpointToHost " << hostJIDStr);
|
|
|
|
gloox::JID hostJID(hostJIDStr);
|
|
gloox::Jingle::Session* session = m_Impl->m_sessionManager.createSession(hostJID, m_Impl.get());
|
|
|
|
gloox::Jingle::ICEUDP::CandidateList candidateList;
|
|
|
|
candidateList.push_back(gloox::Jingle::ICEUDP::Candidate{
|
|
"1", // component_id,
|
|
"1", // foundation
|
|
"0", // candidate_generation
|
|
"1", // candidate_id
|
|
ip,
|
|
"0", // network
|
|
port,
|
|
0, // priority
|
|
"udp",
|
|
"", // base_ip
|
|
0, // base_port
|
|
gloox::Jingle::ICEUDP::ServerReflexive});
|
|
|
|
// sessionInitiate deletes the new Content, and
|
|
// the Plugin destructor inherited by Content frees the ICEUDP plugin.
|
|
|
|
gloox::Jingle::PluginList pluginList;
|
|
pluginList.push_back(new gloox::Jingle::ICEUDP(/*local_pwd*/ "", /*local_ufrag*/ "", candidateList));
|
|
|
|
session->sessionInitiate(new gloox::Jingle::Content(std::string("game-data"), pluginList));
|
|
}
|
|
|
|
void XmppClient::Impl::handleSessionAction(gloox::Jingle::Action action, gloox::Jingle::Session* session, const gloox::Jingle::Session::Jingle* jingle)
|
|
{
|
|
if (action == gloox::Jingle::SessionInitiate)
|
|
handleSessionInitiation(session, jingle);
|
|
}
|
|
|
|
void XmppClient::Impl::handleSessionInitiation(gloox::Jingle::Session*,
|
|
const gloox::Jingle::Session::Jingle* jingle)
|
|
{
|
|
gloox::Jingle::ICEUDP::Candidate candidate{};
|
|
|
|
const gloox::Jingle::Content* content = static_cast<const gloox::Jingle::Content*>(jingle->plugins().front());
|
|
if (content)
|
|
{
|
|
const gloox::Jingle::ICEUDP* iceUDP = static_cast<const gloox::Jingle::ICEUDP*>(content->findPlugin(gloox::Jingle::PluginICEUDP));
|
|
if (iceUDP)
|
|
candidate = iceUDP->candidates().front();
|
|
}
|
|
|
|
if (candidate.ip.empty())
|
|
{
|
|
LOGERROR("Failed to retrieve Jingle candidate");
|
|
return;
|
|
}
|
|
|
|
if (!g_NetServer)
|
|
{
|
|
LOGERROR("Received STUN connection request, but not hosting currently!");
|
|
return;
|
|
}
|
|
|
|
g_NetServer->SendHolePunchingMessage(candidate.ip, candidate.port);
|
|
}
|