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b54ace20eaaafc314db287e378bb6356a67b58ed
0ad/source/renderer/backend/gl
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vladislavbelov 2d0cde4e64 Disallows backend buffer uploading inside framebuffer pass.
Differential Revision: https://code.wildfiregames.com/D4815
This was SVN commit r27182.
2022-10-29 23:20:04 +00:00
..
Buffer.cpp
…
Buffer.h
…
Device.cpp
Moves Backend enum from CVideoMode to backends.
2022-10-25 22:45:54 +00:00
Device.h
Moves Backend enum from CVideoMode to backends.
2022-10-25 22:45:54 +00:00
DeviceCommandContext.cpp
Disallows backend buffer uploading inside framebuffer pass.
2022-10-29 23:20:04 +00:00
DeviceCommandContext.h
Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
2022-10-12 21:51:27 +00:00
DeviceForward.h
Moves Backend enum from CVideoMode to backends.
2022-10-25 22:45:54 +00:00
Framebuffer.cpp
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00
Framebuffer.h
…
Mapping.cpp
…
Mapping.h
…
ShaderProgram.cpp
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
ShaderProgram.h
…
Texture.cpp
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00
Texture.h
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00
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