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b0826da1bcf2350e87b924b3f7eace4758beb475
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vladislavbelov b0826da1bc Fixes not drawing brushes under water when refractions are enabled.
This was SVN commit r26411.
2022-02-19 15:44:32 +00:00
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collada
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graphics
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
gui
Make CGUIText variables camel case
2022-02-14 17:48:08 +00:00
i18n
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lib
Moves max texture size to backend device capabilities.
2022-02-18 23:17:48 +00:00
lobby
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maths
Renames sgn function to Sign to fit the naming of other MathUtil functions.
2022-01-30 20:51:01 +00:00
mocks
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network
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
pch
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ps
Moves GL debug information toggle to run-time to make it easier to test after release.
2022-02-18 22:38:45 +00:00
renderer
Fixes not drawing brushes under water when refractions are enabled.
2022-02-19 15:44:32 +00:00
rlinterface
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scriptinterface
Run the AI in the same Compartment as the simulation. Let the AI access Sim data.
2022-01-30 13:33:34 +00:00
simulation2
Clean LoadPlayerSettings in Player-helper.
2022-02-18 08:10:13 +00:00
soundmanager
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third_party
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tools
Update unitTables.py for A25 and trunk
2022-02-17 22:41:53 +00:00
main.cpp
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
2022-01-13 14:30:23 +00:00
test_setup.cpp
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