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aa7dfc196efae732e9178d2bbefe013c418408a5
0ad/source/renderer/backend/dummy
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vladislavbelov 4355c8675b Implements framebuffer readback for Vulkan to allow screenshots.
Differential Revision: https://code.wildfiregames.com/D4940
This was SVN commit r27552.
2023-02-17 17:36:10 +00:00
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Buffer.cpp
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Buffer.h
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Device.cpp
Ands new depth stencil format to support all combinations on Vulkan.
2023-01-12 06:32:52 +00:00
Device.h
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
DeviceCommandContext.cpp
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
DeviceCommandContext.h
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
DeviceForward.h
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Framebuffer.cpp
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Framebuffer.h
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PipelineState.cpp
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
PipelineState.h
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
ShaderProgram.cpp
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ShaderProgram.h
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Texture.cpp
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Texture.h
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