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0ad/source/renderer/backend
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vladislavbelov 9707931878 Fixes Vulkan hazards reported by validation layers.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D5024
This was SVN commit r27665.
2023-06-05 16:32:18 +00:00
..
dummy
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
gl
Disables framebuffer invalidating by default for GL as some drivers perform it incorrectly.
2023-05-29 20:53:10 +00:00
vulkan
Fixes Vulkan hazards reported by validation layers.
2023-06-05 16:32:18 +00:00
Backend.h
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CompareOp.cpp
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CompareOp.h
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Format.h
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
IBuffer.h
Adds Vulkan backend.
2023-01-10 20:22:20 +00:00
IDevice.h
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
IDeviceCommandContext.h
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
IDeviceObject.h
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IFramebuffer.h
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IShaderProgram.h
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
ITexture.h
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PipelineState.cpp
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
PipelineState.h
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
Sampler.cpp
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Sampler.h
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