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a783f430d59e57fc7674772676daa94fcb016202
When units are hunting, they push an attacking order in front. That attacking order keeps track of the target's last known position to efficiently hunt. However, if the unit goes out of LOS, ShouldAbandonChase triggers and the unit goes back to the gather order - which hby then as a hopelessly out of date "LastPos". By updating the LastPos of the gather order as well, Gather can recover efficiently. Differential Revision: https://code.wildfiregames.com/D2072 This was SVN commit r22543.
Disable eslint curly rule, because none of its configurable enforcement reflects the curly brace convention of this repository, refs #5524.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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