This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-04 07:06:54 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
a350ec2a74cf64b5fe350d499dddc92ad16f3581
0ad
/
source
/
renderer
/
backend
/
gl
T
History
vladislavbelov
36833d1df2
Moves max texture size to backend device capabilities.
...
This was SVN commit r26409.
2022-02-18 23:17:48 +00:00
..
Buffer.cpp
Moves GL debug information toggle to run-time to make it easier to test after release.
2022-02-18 22:38:45 +00:00
Buffer.h
…
Device.cpp
Moves max texture size to backend device capabilities.
2022-02-18 23:17:48 +00:00
Device.h
Moves max texture size to backend device capabilities.
2022-02-18 23:17:48 +00:00
DeviceCommandContext.cpp
Moves GL debug information toggle to run-time to make it easier to test after release.
2022-02-18 22:38:45 +00:00
DeviceCommandContext.h
Moves GL debug information toggle to run-time to make it easier to test after release.
2022-02-18 22:38:45 +00:00
Framebuffer.cpp
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
Framebuffer.h
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
Mapping.cpp
…
Mapping.h
…
Texture.cpp
Moves GL debug information toggle to run-time to make it easier to test after release.
2022-02-18 22:38:45 +00:00
Texture.h
…