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a350ec2a74cf64b5fe350d499dddc92ad16f3581
0ad
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vladislavbelov
731b85b9a2
Adds GPU scoped labels for console, logger and profiler.
...
This was SVN commit r26444.
2022-02-20 21:55:29 +00:00
..
collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Fixes minimap after map reloading.
2022-02-20 10:51:11 +00:00
gui
Make CGUIText variables camel case
2022-02-14 17:48:08 +00:00
i18n
…
lib
Moves max texture size to backend device capabilities.
2022-02-18 23:17:48 +00:00
lobby
Adds std namespace to shared_ptr usages in network and engine.
2021-05-22 19:28:40 +00:00
maths
Renames sgn function to Sign to fit the naming of other MathUtil functions.
2022-01-30 20:51:01 +00:00
mocks
…
network
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
pch
Include CStrInternStatic where necessary only.
2021-05-18 11:09:54 +00:00
ps
Moves GL debug information toggle to run-time to make it easier to test after release.
2022-02-18 22:38:45 +00:00
renderer
Adds GPU scoped labels for console, logger and profiler.
2022-02-20 21:55:29 +00:00
rlinterface
…
scriptinterface
Run the AI in the same Compartment as the simulation. Let the AI access Sim data.
2022-01-30 13:33:34 +00:00
simulation2
Clean LoadPlayerSettings in Player-helper.
2022-02-18 08:10:13 +00:00
soundmanager
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
2021-10-11 12:39:01 +00:00
third_party
…
tools
Allow more general contexts in json translatable strings
2022-02-19 17:21:23 +00:00
main.cpp
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
2022-01-13 14:30:23 +00:00
test_setup.cpp
Implement a global task manager using a pool of worker threads
2021-06-03 14:48:38 +00:00