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9e41ff39fc2cdeeddae0b5c9582824cb778f0fa2
In some rare cases, units could be stuck in the special state of 3 failed path computations, making them always compute long paths instead of trying short paths again. This can happen when they compute a long path successfully, but the unit cannot actually move as it gets obstructed right away. Make sure this state is never kept for more than one turn to fix this problem. Refs #5569 (probable fix but kept open for further investigating). Differential Revision: https://code.wildfiregames.com/D2239 This was SVN commit r22815.
Update update-workspaces.sh and premake5.lua with the with-system-mozjs45 flag from SpiderMonkey 45 in
64b477625d, refs #4893.
Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174
Drop premake4 support, refs #3729. premake4 has been unused for a long time now, and was only left available as a safety net.
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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