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9be8a560a990db666e990085e3b367c74abc711a
af9c336b43, refs #5387, D1699.
* JSI_GUIColor::construct and JSI_IGUIObject::setProperty hunk are duplicates of FromJSVal, getProperty of ToJSVal, following7c2e9027c2. * The constructor, it's fallback magenta and toString have never been used by JS. * A JS color class providing some methods (such as found in color.js, refs #5387, and the unused toString redundant with rgbToGuiColor, see alsoeee8217b45) is more inviting to changes and maintenance if defined in JS and can still be instantiated in C++, like the Vector2D (see also65b02395b3). * PredefinedColors (such as "red" or "green") can be obtained from the prototype without defining the class in C++. * Minimize ugliness by removing macrosity, refs8ceb41212d. Rename alpha to a in guiToRgbColor fromeee8217b45for consistency with the C++ conversions (opaqueness had been skipped in the only callers of this JS function yet). Delete unused GUISTDTYPE Mouse in header forgotton in8734efca94. This was SVN commit r22534.
Disable eslint curly rule, because none of its configurable enforcement reflects the curly brace convention of this repository, refs #5524.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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