elexis 9be8a560a9 Delete JSClass JSI_GUIColor / GUIColor from af9c336b43, refs #5387, D1699.
* JSI_GUIColor::construct and JSI_IGUIObject::setProperty hunk are
duplicates of FromJSVal, getProperty of ToJSVal, following 7c2e9027c2.
* The constructor, it's fallback magenta and toString have never been
used by JS.
* A JS color class providing some methods (such as found in color.js,
refs #5387, and the unused toString redundant with rgbToGuiColor, see
also eee8217b45) is more inviting to changes and maintenance if defined
in JS and can still be instantiated in C++, like the Vector2D (see also
65b02395b3).
* PredefinedColors (such as "red" or "green") can be obtained from the
prototype without defining the class in C++.
* Minimize ugliness by removing macrosity, refs 8ceb41212d.

Rename alpha to a in guiToRgbColor from eee8217b45 for consistency with
the C++ conversions (opaqueness had been skipped in the only callers of
this JS function yet).
Delete unused GUISTDTYPE Mouse in header forgotton in 8734efca94.

This was SVN commit r22534.
2019-07-23 14:22:27 +00:00
…

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
Readme 14 GiB
Languages
C++ 56.3%
JavaScript 35.7%
C 3.1%
Python 2.3%
Lua 0.6%
Other 1.7%