Files
0ad/source/simulation2/components
Vantha 9923d0d508 Fix OOS issue in CCmpCinemaManager::UpdateActivePath
`UpdateActivePath`, which is called each frame during rendering, mustn't
call `StopPlayingQueue`, since that impacts the serialized simulation
state.
And it is safe to assume `!m_PathQueue.empty()` if
`m_IsPlayingPathQueue`
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