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https://gitea.wildfiregames.com/0ad/0ad.git
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Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2 and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
@@ -63,7 +63,6 @@
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#include <fstream>
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#include <iomanip>
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#include <js/CallArgs.h>
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#include <js/PropertyAndElement.h>
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#include <js/RootingAPI.h>
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#include <memory>
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#include <set>
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@@ -66,7 +66,6 @@
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#include <iterator>
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#include <limits>
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#include <map>
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#include <new>
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#include <set>
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#include <string>
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#include <type_traits>
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@@ -18,31 +18,45 @@
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#ifndef INCLUDED_CCMPUNITMOTION
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#define INCLUDED_CCMPUNITMOTION
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#include "simulation2/system/Component.h"
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#include "ICmpUnitMotion.h"
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#include "simulation2/components/CCmpUnitMotionManager.h"
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#include "simulation2/components/ICmpObstruction.h"
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#include "simulation2/components/ICmpObstructionManager.h"
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#include "simulation2/components/ICmpOwnership.h"
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#include "simulation2/components/ICmpPosition.h"
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#include "simulation2/components/ICmpPathfinder.h"
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#include "simulation2/components/ICmpRangeManager.h"
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#include "simulation2/components/ICmpValueModificationManager.h"
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#include "simulation2/components/ICmpVisual.h"
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#include "simulation2/helpers/Geometry.h"
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#include "simulation2/helpers/Render.h"
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#include "simulation2/MessageTypes.h"
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#include "simulation2/serialization/SerializedPathfinder.h"
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#include "simulation2/serialization/SerializedTypes.h"
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#include "graphics/Color.h"
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#include "graphics/Overlay.h"
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#include "lib/debug.h"
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#include "lib/types.h"
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#include "maths/Fixed.h"
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#include "maths/FixedVector2D.h"
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#include "maths/FixedVector3D.h"
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#include "maths/MathUtil.h"
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#include "ps/CLogger.h"
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#include "ps/Profile.h"
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#include "renderer/Scene.h"
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#include "simulation2/MessageTypes.h"
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#include "simulation2/components/CCmpUnitMotionManager.h"
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#include "simulation2/components/ICmpObstruction.h"
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#include "simulation2/components/ICmpObstructionManager.h"
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#include "simulation2/components/ICmpPathfinder.h"
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#include "simulation2/components/ICmpPosition.h"
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#include "simulation2/components/ICmpUnitMotion.h"
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#include "simulation2/components/ICmpUnitMotionManager.h"
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#include "simulation2/components/ICmpValueModificationManager.h"
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#include "simulation2/components/ICmpVisual.h"
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#include "simulation2/helpers/Geometry.h"
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#include "simulation2/helpers/PathGoal.h"
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#include "simulation2/helpers/Pathfinding.h"
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#include "simulation2/helpers/Position.h"
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#include "simulation2/helpers/Render.h"
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#include "simulation2/serialization/SerializeTemplates.h"
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#include "simulation2/serialization/SerializedPathfinder.h"
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#include "simulation2/serialization/SerializedTypes.h"
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Entity.h"
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#include "simulation2/system/Message.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstdint>
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#include <string>
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#include <utility>
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#include <vector>
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// NB: this implementation of ICmpUnitMotion is very tightly coupled with UnitMotionManager.
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// As such, both are compiled in the same TU.
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@@ -18,12 +18,13 @@
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#ifndef INCLUDED_CCMPUNITMOTIONMANAGER
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#define INCLUDED_CCMPUNITMOTIONMANAGER
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#include "simulation2/system/Component.h"
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#include "ICmpUnitMotionManager.h"
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#include "simulation2/MessageTypes.h"
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#include "simulation2/components/ICmpPosition.h"
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#include "simulation2/components/ICmpTerrain.h"
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#include "simulation2/components/ICmpUnitMotionManager.h"
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#include "simulation2/helpers/Grid.h"
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#include "simulation2/helpers/Position.h"
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#include "simulation2/system/Component.h"
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#include "simulation2/system/EntityMap.h"
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class CCmpUnitMotion;
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@@ -17,42 +17,57 @@
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#include "precompiled.h"
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#include "simulation2/system/Component.h"
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#include "ICmpVisual.h"
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#include "simulation2/MessageTypes.h"
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#include "simulation2/serialization/SerializedTypes.h"
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#include "ICmpFootprint.h"
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#include "ICmpIdentity.h"
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#include "ICmpMirage.h"
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#include "ICmpOwnership.h"
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#include "ICmpPlayer.h"
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#include "ICmpPlayerManager.h"
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#include "ICmpPosition.h"
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#include "ICmpTemplateManager.h"
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#include "ICmpTerrain.h"
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#include "ICmpUnitMotion.h"
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#include "ICmpUnitRenderer.h"
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#include "ICmpValueModificationManager.h"
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#include "ICmpVisibility.h"
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#include "ICmpSound.h"
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#include "graphics/Color.h"
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#include "graphics/Decal.h"
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#include "graphics/HeightMipmap.h"
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#include "graphics/Model.h"
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#include "graphics/ModelAbstract.h"
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#include "graphics/ObjectBase.h"
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#include "graphics/ObjectEntry.h"
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#include "graphics/Unit.h"
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#include "graphics/UnitAnimation.h"
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#include "graphics/UnitManager.h"
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#include "lib/debug.h"
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#include "lib/path.h"
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#include "lib/types.h"
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#include "lib/utf8.h"
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#include "maths/BoundingBoxAligned.h"
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#include "maths/BoundingBoxOriented.h"
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#include "maths/BoundingSphere.h"
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#include "maths/Frustum.h"
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#include "maths/Fixed.h"
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#include "maths/FixedVector3D.h"
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#include "maths/Matrix3D.h"
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#include "maths/Vector3D.h"
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#include "ps/algorithm.h"
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#include "ps/CLogger.h"
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#include "ps/GameSetup/Config.h"
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#include "ps/CStr.h"
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#include "ps/algorithm.h"
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#include "renderer/Scene.h"
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#include "simulation2/MessageTypes.h"
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#include "simulation2/components/ICmpFootprint.h"
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#include "simulation2/components/ICmpIdentity.h"
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#include "simulation2/components/ICmpMirage.h"
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#include "simulation2/components/ICmpOwnership.h"
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#include "simulation2/components/ICmpPlayerManager.h"
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#include "simulation2/components/ICmpPosition.h"
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#include "simulation2/components/ICmpSound.h"
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#include "simulation2/components/ICmpTemplateManager.h"
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#include "simulation2/components/ICmpUnitRenderer.h"
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#include "simulation2/components/ICmpValueModificationManager.h"
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#include "simulation2/components/ICmpVisibility.h"
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#include "simulation2/helpers/Player.h"
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#include "simulation2/helpers/Position.h"
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#include "simulation2/serialization/SerializeTemplates.h"
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#include "simulation2/serialization/SerializedTypes.h"
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Message.h"
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#include <cstddef>
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#include <map>
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#include <memory>
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#include <string>
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#include <utility>
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class CCmpVisualActor final : public ICmpVisual
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{
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2011 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -18,8 +18,12 @@
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#ifndef INCLUDED_ICMPAIINTERFACE
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#define INCLUDED_ICMPAIINTERFACE
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Interface.h"
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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class ICmpAIInterface : public IComponent
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{
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public:
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2017 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -18,9 +18,15 @@
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#ifndef INCLUDED_ICMPAIMANAGER
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#define INCLUDED_ICMPAIMANAGER
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#include "simulation2/helpers/Player.h"
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Interface.h"
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#include "simulation2/helpers/Player.h"
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#include <cstdint>
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#include <js/Value.h>
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#include <string>
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class ScriptInterface;
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class ICmpAIManager : public IComponent
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{
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,8 +19,11 @@
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#define INCLUDED_ICMPATTACK
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#include "ps/CStr.h"
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Interface.h"
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#include <js/Value.h>
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#include <string>
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#include <vector>
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class ICmpAttack : public IComponent
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -18,8 +18,11 @@
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#ifndef INCLUDED_ICMPDECAY
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#define INCLUDED_ICMPDECAY
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Interface.h"
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#include <js/Value.h>
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/**
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* Animated corpse-decay.
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*/
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -18,9 +18,11 @@
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#ifndef INCLUDED_ICMPFOGGING
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#define INCLUDED_ICMPFOGGING
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#include "simulation2/helpers/Player.h"
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Interface.h"
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#include "simulation2/helpers/Player.h"
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#include <js/Value.h>
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/**
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* Handles the fogging of out-of-sight enemy entities, by creating mirage
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2017 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -18,9 +18,12 @@
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#ifndef INCLUDED_ICMPFOOTPRINT
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#define INCLUDED_ICMPFOOTPRINT
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#include "simulation2/helpers/Position.h"
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Entity.h"
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#include "simulation2/system/Interface.h"
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#include "simulation2/helpers/Position.h"
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#include <js/Value.h>
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class CFixedVector3D;
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -18,8 +18,11 @@
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#ifndef INCLUDED_ICMPGARRISONHOLDER
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#define INCLUDED_ICMPGARRISONHOLDER
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Entity.h"
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#include "simulation2/system/Interface.h"
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#include <js/Value.h>
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#include <vector>
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class ICmpGarrisonHolder : public IComponent
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -18,8 +18,13 @@
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#ifndef INCLUDED_ICMPGUIINTERFACE
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#define INCLUDED_ICMPGUIINTERFACE
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Interface.h"
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <string>
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class ICmpGuiInterface : public IComponent
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{
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public:
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -18,8 +18,12 @@
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#ifndef INCLUDED_ICMPIDENTITY
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#define INCLUDED_ICMPIDENTITY
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Interface.h"
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#include <js/Value.h>
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#include <string>
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/**
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* Identity data.
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* (This interface only includes the functions needed by native code for entity selection)
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -18,10 +18,12 @@
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#ifndef INCLUDED_ICMPMINIMAP
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#define INCLUDED_ICMPMINIMAP
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#include "lib/types.h"
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#include "simulation2/helpers/Position.h"
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Interface.h"
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#include "simulation2/helpers/Position.h"
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#include <js/Value.h>
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#include <string>
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/**
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2014 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -18,9 +18,13 @@
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#ifndef INCLUDED_ICMPMIRAGE
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#define INCLUDED_ICMPMIRAGE
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#include "simulation2/helpers/Player.h"
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#include "simulation2/helpers/Player.h"
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Interface.h"
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#include "simulation2/system/Interface.h"
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#include "simulation2/helpers/Player.h"
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#include <js/Value.h>
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/**
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* Component allowing mirage entities to communicate with their parent entity.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -18,9 +18,18 @@
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#ifndef INCLUDED_ICMPOBSTRUCTION
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#define INCLUDED_ICMPOBSTRUCTION
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#include "simulation2/components/ICmpObstructionManager.h"
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#include "simulation2/helpers/Position.h"
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Entity.h"
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#include "simulation2/system/Interface.h"
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#include "simulation2/components/ICmpObstructionManager.h"
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#include <cstdint>
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#include <js/Value.h>
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#include <string>
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#include <vector>
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class CFixedVector2D;
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/**
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* Flags an entity as obstructing movement for other units,
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@@ -18,20 +18,24 @@
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#ifndef INCLUDED_ICMPOBSTRUCTIONMANAGER
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#define INCLUDED_ICMPOBSTRUCTIONMANAGER
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#include "simulation2/system/Interface.h"
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#include "lib/debug.h"
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#include "lib/types.h"
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#include "maths/Fixed.h"
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#include "maths/FixedVector2D.h"
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#include "simulation2/helpers/Position.h"
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Entity.h"
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#include "simulation2/system/Interface.h"
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#include <js/Value.h>
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#include <vector>
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class IObstructionTestFilter;
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template<typename T>
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class Grid;
|
||||
struct GridUpdateInformation;
|
||||
using NavcellData = u16;
|
||||
class PathfinderPassability;
|
||||
struct GridUpdateInformation;
|
||||
template<typename T> class Grid;
|
||||
|
||||
using NavcellData = u16;
|
||||
|
||||
/**
|
||||
* Obstruction manager: provides efficient spatial queries over objects in the world.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2017 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -18,8 +18,11 @@
|
||||
#ifndef INCLUDED_ICMPOWNERSHIP
|
||||
#define INCLUDED_ICMPOWNERSHIP
|
||||
|
||||
#include "simulation2/system/Interface.h"
|
||||
#include "simulation2/helpers/Player.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
#include "simulation2/system/Interface.h"
|
||||
|
||||
#include <js/Value.h>
|
||||
|
||||
/**
|
||||
* Player ownership.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2013 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -18,8 +18,11 @@
|
||||
#ifndef INCLUDED_ICMPPARTICLEMANAGER
|
||||
#define INCLUDED_ICMPPARTICLEMANAGER
|
||||
|
||||
#include "simulation2/system/Component.h"
|
||||
#include "simulation2/system/Interface.h"
|
||||
|
||||
#include <js/Value.h>
|
||||
|
||||
/**
|
||||
* Minimal interface for particle rendering
|
||||
*/
|
||||
|
||||
@@ -18,21 +18,25 @@
|
||||
#ifndef INCLUDED_ICMPPATHFINDER
|
||||
#define INCLUDED_ICMPPATHFINDER
|
||||
|
||||
#include "simulation2/system/Interface.h"
|
||||
|
||||
#include "lib/types.h"
|
||||
#include "simulation2/components/ICmpObstruction.h"
|
||||
#include "simulation2/helpers/Pathfinding.h"
|
||||
#include "simulation2/helpers/Position.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
#include "simulation2/system/Entity.h"
|
||||
#include "simulation2/system/Interface.h"
|
||||
|
||||
#include <js/Value.h>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class CFixedVector2D;
|
||||
class IObstructionTestFilter;
|
||||
class PathGoal;
|
||||
|
||||
struct GridUpdateInformation;
|
||||
template<typename T> class Grid;
|
||||
|
||||
// Returned by asynchronous workers, used to send messages in the main thread.
|
||||
struct WaypointPath;
|
||||
|
||||
struct PathResult
|
||||
{
|
||||
PathResult() = default;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2022 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,9 +19,12 @@
|
||||
|
||||
#include "ICmpVisibility.h"
|
||||
|
||||
#include "ps/CLogger.h"
|
||||
#include "simulation2/scripting/ScriptComponent.h"
|
||||
#include "simulation2/system/InterfaceScripted.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
BEGIN_INTERFACE_WRAPPER(Visibility)
|
||||
END_INTERFACE_WRAPPER(Visibility)
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2020 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -18,9 +18,12 @@
|
||||
#ifndef INCLUDED_ICMPVISIBILITY
|
||||
#define INCLUDED_ICMPVISIBILITY
|
||||
|
||||
#include "simulation2/components/ICmpRangeManager.h"
|
||||
#include "simulation2/helpers/Player.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
#include "simulation2/system/Interface.h"
|
||||
|
||||
#include "simulation2/components/ICmpRangeManager.h"
|
||||
#include <js/Value.h>
|
||||
|
||||
/**
|
||||
* The Visibility component is a scripted component that allows any part of the simulation to
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2017 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -18,9 +18,11 @@
|
||||
#ifndef INCLUDED_ICMPVISION
|
||||
#define INCLUDED_ICMPVISION
|
||||
|
||||
#include "simulation2/helpers/Position.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
#include "simulation2/system/Interface.h"
|
||||
|
||||
#include "simulation2/helpers/Position.h"
|
||||
#include <js/Value.h>
|
||||
|
||||
/**
|
||||
* Vision range interface
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -18,9 +18,11 @@
|
||||
#ifndef INCLUDED_ICMPWATERMANAGER
|
||||
#define INCLUDED_ICMPWATERMANAGER
|
||||
|
||||
#include "simulation2/helpers/Position.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
#include "simulation2/system/Interface.h"
|
||||
|
||||
#include "simulation2/helpers/Position.h"
|
||||
#include <js/Value.h>
|
||||
|
||||
class ICmpWaterManager : public IComponent
|
||||
{
|
||||
|
||||
@@ -34,7 +34,6 @@
|
||||
#include "simulation2/serialization/StdSerializer.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
|
||||
#include <js/PropertyAndElement.h>
|
||||
#include <js/RootingAPI.h>
|
||||
#include <js/TypeDecls.h>
|
||||
#include <js/Value.h>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2017 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,16 +19,19 @@
|
||||
|
||||
#include "CinemaPath.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "graphics/Camera.h"
|
||||
#include "lib/debug.h"
|
||||
#include "maths/MathUtil.h"
|
||||
#include "maths/Matrix3D.h"
|
||||
#include "maths/Quaternion.h"
|
||||
#include "maths/Vector3D.h"
|
||||
#include "ps/CLogger.h"
|
||||
#include "ps/CStr.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
CCinemaPath::CCinemaPath(const CCinemaData& data, const TNSpline& spline, const TNSpline& targetSpline)
|
||||
: CCinemaData(data), TNSpline(spline), m_TargetSpline(targetSpline), m_TimeElapsed(0.f)
|
||||
{
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
#include "lib/types.h"
|
||||
#include "ps/CLogger.h"
|
||||
#include "renderer/TerrainOverlay.h"
|
||||
#include "simulation2/helpers/Grid.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <limits>
|
||||
@@ -39,6 +38,7 @@
|
||||
class CSimContext;
|
||||
class PathGoal;
|
||||
struct SOverlayLine;
|
||||
template <typename T> class Grid;
|
||||
|
||||
/**
|
||||
* Hierarchical pathfinder.
|
||||
|
||||
@@ -19,13 +19,21 @@
|
||||
|
||||
#include "LongPathfinder.h"
|
||||
|
||||
#include "graphics/SColor.h"
|
||||
#include "lib/bits.h"
|
||||
#include "ps/Profile.h"
|
||||
|
||||
#include "Geometry.h"
|
||||
#include "HierarchicalPathfinder.h"
|
||||
#include "maths/Fixed.h"
|
||||
#include "maths/FixedVector2D.h"
|
||||
#include "ps/CLogger.h"
|
||||
#include "ps/Profiler2.h"
|
||||
#include "renderer/TerrainOverlay.h"
|
||||
#include "simulation2/helpers/HierarchicalPathfinder.h"
|
||||
#include "simulation2/helpers/Pathfinding.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -20,13 +20,21 @@
|
||||
|
||||
#include "Pathfinding.h"
|
||||
|
||||
#include "graphics/Overlay.h"
|
||||
#include "renderer/Scene.h"
|
||||
#include "renderer/TerrainOverlay.h"
|
||||
#include "lib/code_generation.h"
|
||||
#include "lib/debug.h"
|
||||
#include "lib/types.h"
|
||||
#include "simulation2/helpers/Grid.h"
|
||||
#include "simulation2/helpers/PathGoal.h"
|
||||
#include "simulation2/helpers/Position.h"
|
||||
#include "simulation2/helpers/PriorityQueue.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <new>
|
||||
#include <queue>
|
||||
#include <vector>
|
||||
|
||||
/**
|
||||
* Represents the 2D coordinates of a tile.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2018 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,10 +19,12 @@
|
||||
|
||||
#include "PathGoal.h"
|
||||
|
||||
#include "graphics/Terrain.h"
|
||||
#include "Pathfinding.h"
|
||||
#include "lib/code_annotation.h"
|
||||
#include "maths/MathUtil.h"
|
||||
#include "simulation2/helpers/Geometry.h"
|
||||
#include "simulation2/helpers/Pathfinding.h"
|
||||
|
||||
#include "Geometry.h"
|
||||
#include <algorithm>
|
||||
|
||||
static bool NavcellContainsCircle(int i, int j, fixed x, fixed z, fixed r, bool inside)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2018 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -18,6 +18,7 @@
|
||||
#ifndef INCLUDED_PATHGOAL
|
||||
#define INCLUDED_PATHGOAL
|
||||
|
||||
#include "maths/Fixed.h"
|
||||
#include "maths/FixedVector2D.h"
|
||||
#include "simulation2/helpers/Position.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,10 +19,13 @@
|
||||
|
||||
#include "Pathfinding.h"
|
||||
|
||||
#include "graphics/Terrain.h"
|
||||
#include "lib/debug.h"
|
||||
#include "maths/FixedVector2D.h"
|
||||
#include "ps/CLogger.h"
|
||||
#include "simulation2/helpers/Grid.h"
|
||||
#include "simulation2/system/ParamNode.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace Pathfinding
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2022 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,16 +19,19 @@
|
||||
#define INCLUDED_PATHFINDING
|
||||
|
||||
#include "graphics/Terrain.h"
|
||||
#include "lib/types.h"
|
||||
#include "maths/Fixed.h"
|
||||
#include "maths/MathUtil.h"
|
||||
|
||||
#include "simulation2/helpers/PathGoal.h"
|
||||
#include "simulation2/helpers/Position.h"
|
||||
#include "simulation2/system/Entity.h"
|
||||
#include "PathGoal.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
class CParamNode;
|
||||
template<typename T> class Grid;
|
||||
|
||||
typedef u16 pass_class_t;
|
||||
template<typename T>
|
||||
class Grid;
|
||||
|
||||
struct LongPathRequest
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2015 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,9 +19,13 @@
|
||||
|
||||
#include "Rasterize.h"
|
||||
|
||||
#include "maths/Fixed.h"
|
||||
#include "maths/FixedVector2D.h"
|
||||
#include "simulation2/helpers/Geometry.h"
|
||||
#include "simulation2/helpers/Pathfinding.h"
|
||||
|
||||
#include <limits>
|
||||
|
||||
void SimRasterize::RasterizeRectWithClearance(Spans& spans,
|
||||
const ICmpObstructionManager::ObstructionSquare& shape,
|
||||
entity_pos_t clearance, entity_pos_t cellSize)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2012 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -23,9 +23,12 @@
|
||||
* Helper functions related to rasterizing geometric shapes to grids.
|
||||
*/
|
||||
|
||||
#include "lib/types.h"
|
||||
#include "simulation2/components/ICmpObstructionManager.h"
|
||||
#include "simulation2/helpers/Position.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace SimRasterize
|
||||
{
|
||||
|
||||
|
||||
@@ -19,14 +19,15 @@
|
||||
#define INCLUDED_SELECTION
|
||||
|
||||
#include "ps/Profiler2.h"
|
||||
#include "simulation2/helpers/Player.h"
|
||||
#include "simulation2/Simulation2.h"
|
||||
#include "simulation2/helpers/Player.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
#include "simulation2/system/Entity.h"
|
||||
#include "simulation2/system/IComponent.h"
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
class CSimulation2;
|
||||
class CCamera;
|
||||
|
||||
bool CheckEntityInRect(CEntityHandle handle, const CCamera& camera, int sx0, int sy0, int sx1, int sy1, bool allowEditorSelectables);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2015 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -21,6 +21,12 @@
|
||||
#include "scriptinterface/ScriptTypes.h"
|
||||
#include "simulation2/helpers/Player.h"
|
||||
|
||||
#include <js/RootingAPI.h>
|
||||
#include <js/TypeDecls.h>
|
||||
#include <js/Value.h>
|
||||
|
||||
struct JSContext;
|
||||
|
||||
/**
|
||||
* Simulation command, typically received over the network in multiplayer games.
|
||||
*/
|
||||
|
||||
@@ -18,8 +18,13 @@
|
||||
#ifndef INCLUDED_SPATIAL
|
||||
#define INCLUDED_SPATIAL
|
||||
|
||||
#include "maths/FixedVector2D.h"
|
||||
#include "maths/MathUtil.h"
|
||||
#include "simulation2/helpers/Position.h"
|
||||
#include "simulation2/serialization/SerializeTemplates.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
/**
|
||||
* A very basic subdivision scheme for finding items in ranges.
|
||||
* Items are stored in lists in dynamic-sized divisions.
|
||||
|
||||
@@ -34,16 +34,24 @@
|
||||
|
||||
#include "VertexPathfinder.h"
|
||||
|
||||
#include "lib/timer.h"
|
||||
#include "ps/Profile.h"
|
||||
#include "graphics/Color.h"
|
||||
#include "lib/code_generation.h"
|
||||
#include "lib/debug.h"
|
||||
#include "maths/MathUtil.h"
|
||||
#include "ps/Profiler2.h"
|
||||
#include "renderer/Scene.h"
|
||||
#include "simulation2/components/ICmpObstructionManager.h"
|
||||
#include "simulation2/helpers/Grid.h"
|
||||
#include "simulation2/helpers/PathGoal.h"
|
||||
#include "simulation2/helpers/Position.h"
|
||||
#include "simulation2/helpers/PriorityQueue.h"
|
||||
#include "simulation2/helpers/Render.h"
|
||||
#include "simulation2/system/SimContext.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <mutex>
|
||||
#include <queue>
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,12 +19,20 @@
|
||||
#define INCLUDED_VERTEXPATHFINDER
|
||||
|
||||
#include "graphics/Overlay.h"
|
||||
#include "lib/types.h"
|
||||
#include "maths/Fixed.h"
|
||||
#include "maths/FixedVector2D.h"
|
||||
#include "simulation2/helpers/Pathfinding.h"
|
||||
#include "simulation2/system/CmpPtr.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
|
||||
class ICmpObstructionManager;
|
||||
class PathGoal;
|
||||
class SceneCollector;
|
||||
template <typename T> class Grid;
|
||||
|
||||
// A vertex around the corners of an obstruction
|
||||
// (paths will be sequences of these vertexes)
|
||||
struct Vertex
|
||||
|
||||
@@ -51,7 +51,6 @@
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <fstream>
|
||||
#include <js/PropertyAndElement.h>
|
||||
#include <js/RootingAPI.h>
|
||||
#include <js/TypeDecls.h>
|
||||
#include <js/Value.h>
|
||||
|
||||
@@ -16,9 +16,29 @@
|
||||
*/
|
||||
#include "precompiled.h"
|
||||
|
||||
#include "ps/CLogger.h"
|
||||
#include "scriptinterface/ScriptConversions.h"
|
||||
|
||||
#include "maths/Fixed.h"
|
||||
#include "ps/CLogger.h"
|
||||
#include "ps/CStr.h"
|
||||
#include "scriptinterface/ScriptRequest.h"
|
||||
#include "simulation2/MessageTypes.h"
|
||||
#include "simulation2/helpers/Player.h"
|
||||
#include "simulation2/helpers/Position.h"
|
||||
#include "simulation2/system/Entity.h"
|
||||
#include "simulation2/system/Message.h"
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <js/PropertyAndElement.h>
|
||||
#include <js/RootingAPI.h>
|
||||
#include <js/TypeDecls.h>
|
||||
#include <js/Value.h>
|
||||
#include <jsapi.h>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#define TOJSVAL_SETUP() \
|
||||
JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx)); \
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2024 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -21,11 +21,13 @@
|
||||
|
||||
#include "scriptinterface/FunctionWrapper.h"
|
||||
#include "scriptinterface/JSON.h"
|
||||
#include "scriptinterface/ScriptInterface.h"
|
||||
#include "scriptinterface/Object.h"
|
||||
#include "simulation2/serialization/ISerializer.h"
|
||||
#include "simulation2/serialization/IDeserializer.h"
|
||||
#include "simulation2/system/ComponentManager.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
#include "simulation2/system/Message.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
class ScriptInterface;
|
||||
|
||||
CComponentTypeScript::CComponentTypeScript(const ScriptInterface& scriptInterface, JS::HandleValue instance) :
|
||||
m_ScriptInterface(scriptInterface), m_Instance(instance)
|
||||
|
||||
@@ -19,15 +19,36 @@
|
||||
|
||||
#include "BinarySerializer.h"
|
||||
|
||||
#include "lib/alignment.h"
|
||||
#include "lib/utf8.h"
|
||||
#include "ps/CLogger.h"
|
||||
#include "scriptinterface/FunctionWrapper.h"
|
||||
#include "scriptinterface/JSON.h"
|
||||
#include "scriptinterface/ScriptExtraHeaders.h"
|
||||
#include "scriptinterface/ScriptRequest.h"
|
||||
#include "scriptinterface/JSON.h"
|
||||
#include "simulation2/serialization/SerializedScriptTypes.h"
|
||||
|
||||
#include "SerializedScriptTypes.h"
|
||||
#include <cmath>
|
||||
#include <js/Array.h>
|
||||
#include <js/ArrayBuffer.h>
|
||||
#include <js/Class.h>
|
||||
#include <js/ComparisonOperators.h>
|
||||
#include <js/Conversions.h>
|
||||
#include <js/ForOfIterator.h>
|
||||
#include <js/GCAPI.h>
|
||||
#include <js/MapAndSet.h>
|
||||
#include <js/Object.h>
|
||||
#include <js/PropertyAndElement.h>
|
||||
#include <js/PropertyDescriptor.h>
|
||||
#include <js/ScalarType.h>
|
||||
#include <js/String.h>
|
||||
#include <js/Value.h>
|
||||
#include <js/experimental/TypedData.h>
|
||||
#include <jsapi.h>
|
||||
#include <jspubtd.h>
|
||||
#include <mozilla/HashTable.h>
|
||||
#include <mozilla/Maybe.h>
|
||||
|
||||
class JSObject;
|
||||
|
||||
static u8 GetArrayType(js::Scalar::Type arrayType)
|
||||
{
|
||||
|
||||
@@ -21,13 +21,27 @@
|
||||
#include "ISerializer.h"
|
||||
|
||||
#include "lib/byte_order.h"
|
||||
|
||||
#include "lib/code_annotation.h"
|
||||
#include "lib/debug.h"
|
||||
#include "lib/types.h"
|
||||
#include "maths/Fixed.h"
|
||||
#include "scriptinterface/ScriptExtraHeaders.h"
|
||||
#include "scriptinterface/ScriptForward.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <js/AllocPolicy.h>
|
||||
#include <js/GCHashTable.h>
|
||||
#include <js/Id.h>
|
||||
#include <js/RootingAPI.h>
|
||||
#include <js/TypeDecls.h>
|
||||
#include <memory>
|
||||
#include <ostream>
|
||||
#include <streambuf>
|
||||
#include <string>
|
||||
|
||||
class JSTracer;
|
||||
class ScriptInterface;
|
||||
class ScriptRequest;
|
||||
|
||||
/**
|
||||
* Wrapper for redirecting ostream writes to CBinarySerializer's impl
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,17 +19,18 @@
|
||||
|
||||
#include "DebugSerializer.h"
|
||||
|
||||
#include "lib/debug.h"
|
||||
#include "lib/secure_crt.h"
|
||||
#include "ps/CStr.h"
|
||||
#include "scriptinterface/FunctionWrapper.h"
|
||||
#include "scriptinterface/JSON.h"
|
||||
#include "scriptinterface/Object.h"
|
||||
#include "scriptinterface/ScriptRequest.h"
|
||||
#include "scriptinterface/JSON.h"
|
||||
|
||||
#include "lib/secure_crt.h"
|
||||
#include "lib/utf8.h"
|
||||
#include "ps/CStr.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include <js/RootingAPI.h>
|
||||
#include <js/Value.h>
|
||||
#include <sstream>
|
||||
|
||||
/*
|
||||
* The output format here is intended to be compatible with YAML,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2017 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -20,6 +20,19 @@
|
||||
|
||||
#include "ISerializer.h"
|
||||
|
||||
#include "simulation2/system/Component.h"
|
||||
#include "lib/code_annotation.h"
|
||||
#include "lib/types.h"
|
||||
#include "maths/Fixed.h"
|
||||
|
||||
#include <js/TypeDecls.h>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <iosfwd>
|
||||
#include <string>
|
||||
|
||||
class ScriptInterface;
|
||||
|
||||
/**
|
||||
* Serialize to a human-readable YAML-like format.
|
||||
*/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2017 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,6 +19,10 @@
|
||||
|
||||
#include "HashSerializer.h"
|
||||
|
||||
#include "simulation2/serialization/BinarySerializer.h"
|
||||
|
||||
class ScriptInterface;
|
||||
|
||||
CHashSerializer::CHashSerializer(const ScriptInterface& scriptInterface) :
|
||||
CBinarySerializer<CHashSerializerImpl>(scriptInterface)
|
||||
{
|
||||
|
||||
@@ -18,9 +18,13 @@
|
||||
#ifndef INCLUDED_HASHSERIALIZER
|
||||
#define INCLUDED_HASHSERIALIZER
|
||||
|
||||
#include "BinarySerializer.h"
|
||||
|
||||
#include "lib/types.h"
|
||||
#include "maths/MD5.h"
|
||||
#include "simulation2/serialization/BinarySerializer.h"
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
class ScriptInterface;
|
||||
|
||||
class CHashSerializerImpl
|
||||
{
|
||||
|
||||
@@ -18,11 +18,23 @@
|
||||
#ifndef INCLUDED_STDDESERIALIZER
|
||||
#define INCLUDED_STDDESERIALIZER
|
||||
|
||||
#include "IDeserializer.h"
|
||||
#include "lib/code_annotation.h"
|
||||
#include "lib/types.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <iosfwd>
|
||||
#include <js/Id.h>
|
||||
#include <js/TypeDecls.h>
|
||||
#include <js/Value.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class JSObject;
|
||||
class JSTracer;
|
||||
class ScriptInterface;
|
||||
namespace JS { template <typename T> class Heap; }
|
||||
|
||||
class CStdDeserializer : public IDeserializer
|
||||
{
|
||||
NONCOPYABLE(CStdDeserializer);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2017 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,6 +19,10 @@
|
||||
|
||||
#include "StdSerializer.h"
|
||||
|
||||
#include "simulation2/serialization/BinarySerializer.h"
|
||||
|
||||
class ScriptInterface;
|
||||
|
||||
CStdSerializerImpl::CStdSerializerImpl(std::ostream& stream) :
|
||||
m_Stream(stream)
|
||||
{
|
||||
|
||||
@@ -18,10 +18,14 @@
|
||||
#ifndef INCLUDED_STDSERIALIZER
|
||||
#define INCLUDED_STDSERIALIZER
|
||||
|
||||
#include "BinarySerializer.h"
|
||||
#include "lib/code_annotation.h"
|
||||
#include "lib/types.h"
|
||||
#include "simulation2/serialization/BinarySerializer.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <ostream>
|
||||
|
||||
class ScriptInterface;
|
||||
|
||||
#define DEBUG_SERIALIZER_ANNOTATE 0 // annotate the stream to help debugging if you're reading the output in a hex editor
|
||||
|
||||
|
||||
@@ -43,7 +43,6 @@
|
||||
#include <fmt/format.h>
|
||||
#include <iterator>
|
||||
#include <js/GCAPI.h>
|
||||
#include <js/PropertyAndElement.h>
|
||||
#include <js/TracingAPI.h>
|
||||
#include <js/ValueArray.h>
|
||||
#include <stdexcept>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2023 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -17,9 +17,17 @@
|
||||
#ifndef INCLUDED_ENTITYMAP
|
||||
#define INCLUDED_ENTITYMAP
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
#include "lib/debug.h"
|
||||
#include "lib/types.h"
|
||||
#include "simulation2/serialization/SerializeTemplates.h"
|
||||
#include "simulation2/system/Component.h"
|
||||
#include "simulation2/system/Entity.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <iterator>
|
||||
#include <new>
|
||||
|
||||
/**
|
||||
* A fast replacement for map<entity_id_t, T>.
|
||||
|
||||
@@ -21,6 +21,11 @@
|
||||
#include "lib/code_annotation.h"
|
||||
#include "scriptinterface/ScriptTypes.h"
|
||||
|
||||
#include <js/RootingAPI.h>
|
||||
#include <js/TypeDecls.h>
|
||||
#include <js/Value.h>
|
||||
#include <memory>
|
||||
|
||||
class ScriptRequest;
|
||||
|
||||
class CMessage
|
||||
|
||||
@@ -17,8 +17,6 @@
|
||||
|
||||
#include "lib/self_test.h"
|
||||
|
||||
#include "simulation2/system/ComponentManager.h"
|
||||
|
||||
#include "graphics/Terrain.h"
|
||||
#include "lib/file/file_system.h"
|
||||
#include "lib/file/vfs/vfs.h"
|
||||
|
||||
Reference in New Issue
Block a user