This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-14 07:55:49 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
97b46d402c7e9147bbae158bca16bd50f4589f07
0ad
/
source
/
simulation2
T
History
historic_bruno
bc1efba1dc
Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
...
This was SVN commit r12758.
2012-10-15 19:36:04 +00:00
..
components
Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
2012-10-15 19:36:04 +00:00
docs
Add garrison order sound and remove the old garrison sound.
2012-05-20 15:44:57 +00:00
helpers
Add support for OpenBSD.
Fixes
#1463
.
2012-06-13 20:43:56 +00:00
scripting
Implements Vision/Range tech modification
2012-09-24 22:27:32 +00:00
serialization
Fixes incorrect use of jschar (broke Linux builds)
2012-02-29 23:41:23 +00:00
system
Added support for putting technologies in folders.
Fixes
#1462
.
2012-08-15 22:25:25 +00:00
tests
Postproc manager
2012-10-15 10:34:23 +00:00
MessageTypes.h
Implements Vision/Range tech modification
2012-09-24 22:27:32 +00:00
Simulation2.cpp
Postproc manager
2012-10-15 10:34:23 +00:00
Simulation2.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from
#824
. Refs
#824
.
2012-06-06 19:37:03 +00:00
TypeList.h
Implements Vision/Range tech modification
2012-09-24 22:27:32 +00:00