Files
0ad/source/simulation2/components
wraitii b43904aae1 Unit Motion - optimisations to avoid recomputing paths too often
Three changes:
- Assume a certain incertain based on distance to the target, to avoid
recompute paths every turn when the target is far way and moving.
- Handle cases where the target is unreachable to the long-range
pathfinder and we would be recomputing every turn.
- If we went straight, assume we don't need to recompute a path.

These together make moving entities recompute paths far less often,
speeding up the game.

Differential Revision: https://code.wildfiregames.com/D2066
This was SVN commit r22474.
2019-07-14 11:08:15 +00:00
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2018-02-03 14:17:31 +00:00