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Angen 0b8aa7eb5a Fix GetTerritoryPercentage when changing number of players
Check for player being out of bounds after m_TerritoryCellCounts may be
recomputed.

Differential Revision: https://code.wildfiregames.com/D2046
Reviewed by: @Stan
This was SVN commit r23510.
2020-02-23 18:24:31 +00:00
..
components
Fix GetTerritoryPercentage when changing number of players
2020-02-23 18:24:31 +00:00
docs
…
helpers
Adds const to PathfinderPassability where possible.
2020-01-10 20:37:59 +00:00
scripting
Adds snapping to edges for buildings
2020-01-05 01:08:05 +00:00
serialization
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
system
Remove counterproductive lowercasing of GUI ScriptEvent names, refs #127.
2020-01-15 16:00:37 +00:00
tests
Adds containers serialization tests, std::set serialization and movement semantics
2019-10-04 21:30:52 +00:00
MessageTypes.h
…
Simulation2.cpp
Support testing rejoins on turn 0, refs #3460, #4242, #5185, #5162, 2bf1dbfd13
2019-09-26 12:09:19 +00:00
Simulation2.h
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
TypeList.h
…
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