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8babdeba04b6c5a421d02f8e42daca8166aba69a
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temple 8babdeba04 Spawn units in rally point direction
Differential Revision: https://code.wildfiregames.com/D1041
Reviewed by: bb
Comments by: elexis, wraitii
Fixes: #4735

This was SVN commit r21144.
2018-02-07 20:58:07 +00:00
..
components
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
docs
…
helpers
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
scripting
Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772.
2017-09-12 01:53:46 +00:00
serialization
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system
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
2018-01-22 01:02:29 +00:00
tests
Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
2017-12-10 17:33:03 +00:00
MessageTypes.h
…
Simulation2.cpp
Initialize the AIManager AISeed immediately in C++ rather than too late and in JS.
2017-12-27 16:51:25 +00:00
Simulation2.h
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TypeList.h
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
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