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temple 8babdeba04 Spawn units in rally point direction
Differential Revision: https://code.wildfiregames.com/D1041
Reviewed by: bb
Comments by: elexis, wraitii
Fixes: #4735

This was SVN commit r21144.
2018-02-07 20:58:07 +00:00
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collada
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graphics
Implement random map script backend to read terrain PMP files created with Atlas, fixes #4816.
2018-02-06 23:05:58 +00:00
gui
Calculate and return correct width in CGUI::GenerateText
2018-02-07 20:47:10 +00:00
i18n
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lib
Fix crash at start in snd_detect(), fixes #4786.
2018-02-01 18:12:53 +00:00
lobby
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maths
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mocks
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network
Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
2018-01-26 23:02:13 +00:00
pch
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ps
Fix the autostart victoryDuration support, which was broken by 63ca7ad672
2018-02-06 19:44:05 +00:00
renderer
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scriptinterface
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simulation2
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
soundmanager
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third_party
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tools
Allow random map scripts to load heightmap image files, fixes #5018.
2018-02-05 16:02:00 +00:00
main.cpp
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test_setup.cpp
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