wraitii 892f97743b Fix some cases of units getting stuck.
This fixes an off-by-one error that led to entities sometimes getting
stuck against obstructions.
It also increases the max-range of the short pathfinder to help entities
find their way around corridors and house blocks.

Fixes 2ff8614ce2 (off-by-one error) and reverts the range changes from
32e8ed51aa

Reported By: Freagarach
Fixes #5586 . Refs #5624

Differential Revision: https://code.wildfiregames.com/D2754
This was SVN commit r23699.
2020-05-25 20:13:35 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


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Running precompiled binaries on Windows
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Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


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Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


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Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
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