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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-13 07:15:04 +00:00
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Matei 86ea20df7b Fix a crash which happened when a unit with no actions.move tried to run (it got past the JS guard because JS code crashed).
This was SVN commit r6237.
2008-07-16 04:23:44 +00:00
binaries
Fix a crash which happened when a unit with no actions.move tried to run (it got past the JS guard because JS code crashed).
2008-07-16 04:23:44 +00:00
build
Fixed Linux build more
2008-07-01 21:43:08 +00:00
docs
# Engine overview doc started.
2007-10-20 18:30:32 +00:00
source
Fixed 3+ player games. The problem was the FinalizeSlots method in GameAttributes, which confused player and slot IDs by deleting nonexistent slots/players from the array. Since this doesn't seem particularly useful (and is even undesirable for scenarios where some players *want* to be the last slot and to leave others empty), I commented it out rather than having the code incur the extra complexity of supporting renumberings.
2008-07-14 06:40:05 +00:00
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Initial revision
2003-09-21 21:24:53 +00:00
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Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
14 GiB
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