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85e2e72eb73ade7ab9e2ea07c99323c8af6cf2cb
Once 'delete' is called on an object, that object no longer exists, and accessing its member variables is undefined behaviour. GCC 4.9's optimiser recognises this, and eliminates any writes to member variables inside the destructor, since it knows they cannot legally be read later. BoundaryTagManager relied on ~FreedBlock resetting its memory to 0, so this optimisation broke it. Replace the placement new/delete with plain non-magic Setup/Reset functions, to avoid the optimisation. Fixes #2481. This was SVN commit r15334.
Improve gui moddability by allowing to load an entire directory of scripts at once, and being able to split up big gui XML files. Fixes #2622
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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