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Wijitmaker
e05ca36bc5
Changed water color/depth/alpha again
...
This was SVN commit r2897.
2005-10-10 23:05:53 +00:00
..
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
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BlendShapes.h
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ModelDefRData.cpp
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
ModelDefRData.h
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
ModelRData.cpp
Single pass player color rendering.
2005-10-10 14:15:28 +00:00
ModelRData.h
Single pass player color rendering.
2005-10-10 14:15:28 +00:00
PatchRData.cpp
Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
2005-10-10 03:35:32 +00:00
PatchRData.h
Sped up LOS rendering.
2005-10-09 08:14:42 +00:00
PlayerRenderer.cpp
Single pass player color rendering.
2005-10-10 14:15:28 +00:00
PlayerRenderer.h
Single pass player color rendering.
2005-10-10 14:15:28 +00:00
Renderer.cpp
Changed water color/depth/alpha again
2005-10-10 23:05:53 +00:00
Renderer.h
Single pass player color rendering.
2005-10-10 14:15:28 +00:00
RenderPathVertexShader.cpp
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
RenderPathVertexShader.h
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
SHCoeffs.cpp
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SHCoeffs.h
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TransparencyRenderer.cpp
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
TransparencyRenderer.h
…
VertexArray.cpp
…
VertexArray.h
Stupid bug in VertexArrayIterator template - forgot a return *this.
2005-10-05 16:54:10 +00:00
VertexBuffer.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
…