This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-07 11:44:32 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
7e7e0cd052d91c0614ff22c85458ad9b641170e1
0ad
/
source
T
History
Wijitmaker
e05ca36bc5
Changed water color/depth/alpha again
...
This was SVN commit r2897.
2005-10-10 23:05:53 +00:00
..
graphics
Sped up LOS rendering.
2005-10-09 08:14:42 +00:00
gui
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
i18n
TextureManager: stopped memory leaks
2005-08-09 21:26:40 +00:00
lib
new cumulative timer as requested for entity slowdown investigation.
2005-10-10 17:33:34 +00:00
maths
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ps
new cumulative timer as requested for entity slowdown investigation.
2005-10-10 17:33:34 +00:00
renderer
Changed water color/depth/alpha again
2005-10-10 23:05:53 +00:00
scripting
Single pass player color rendering.
2005-10-10 14:15:28 +00:00
simulation
Keep renderer in sync with simulation when running too slowly for the sim to keep up
2005-10-10 19:49:02 +00:00
sound
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
tools
Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
2005-10-10 03:35:32 +00:00
main.cpp
Fix out-of-range write to the keys[] array, caused by fake SDL_KEY* events.
2005-09-29 22:22:43 +00:00
ProgrammingSchedule.xls
gave it a once-over, marked 1 as complete
2005-05-09 16:30:01 +00:00