This patch adds a new tutorial step type and corresponding tutorial panel labelled "info". It is intended to display steps whose purpose it is to explain something to the player and give tips -- rather than just giving instructions and telling the player what to do, like the instruction panel does. Also, it can show several related steps at once. To do that, the first step has to set the 'appendable' flag to true and can also define a title; then the succeeding steps can then set the 'appendToPrevious' flag to true in order to do exactly that. Note: 'info'-type tutorial steps are still supposed to be able to define triggers, switch to the next step on their own and hide the continue button on the info panel, to teach the topic interactively, e.g. "Select a unit by left-clicking on it." In order to prevent code duplication between `InfoPanel` and `InstructionPanel` a generic superclass `TutorialPanel` is introduced, which manages the text, hint, and button objects.
0 A.D. Introductory Information
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.
This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.
There are several ways to contact us and find more information:
- Web site: https://play0ad.com/
- Forums: https://www.wildfiregames.com/forum/
- Gitea (development info, bug tracker): https://gitea.wildfiregames.com/
- IRC: #0ad on irc.quakenet.org
Running precompiled binaries on Windows
A precompiled, ready-to-play development version of the game is available from
a checkout of the nightly-build SVN repository. If you are using the git
repository, you have to follow the steps below.
In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.
- To launch the game: Run pyrogenesis.exe
- To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"
Compiling the game from source code
The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.
Reporting problems
Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.
Contributing Code
If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org
Contributing Artwork
If you want to make artwork for the game, have a look at For Artists or visit the forums.
Translating
You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization