mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
7df7566d7cb6d1c1d6d77d691156334c842d20c3
Since281bb0b2ec, opening the 'Options' menu in-game will show that there are pending changes, even if the user has done nothing. Unfortunately the cinematic logic to hide silhouettes, which comes fromcfd08bbf28, is broken following those changes. We use the configuration to hide them, which results in us, indeed, changing the configuration. There isn't really a good short term fix. This change only attemps to reset the setting if we changed it for a cinematic, which fixes the issue, but has drawbacks. Ideally, we would use a superior config level, but we need to be careful about exposing that to JS. Reported by: langbart Fixes #6821 Differential Revision: https://code.wildfiregames.com/D5040 This was SVN commit r27730.
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization
Description
Languages
C++
56.1%
JavaScript
35.8%
C
3.3%
Python
2.2%
Lua
0.6%
Other
1.7%