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794fa82efbb092ef06e7154ffab2732bd4806b1f
0ad/source/tools/atlas/GameInterface
T
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vladislavbelov 795fb070af Removes asking GL of current bind framebuffer to avoid syncs.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4422
This was SVN commit r26193.
2022-01-09 07:36:56 +00:00
..
Handlers
Separates terrain alphamap combining and uploading.
2022-01-07 14:33:54 +00:00
ActorViewer.cpp
Removes asking GL of current bind framebuffer to avoid syncs.
2022-01-09 07:36:56 +00:00
ActorViewer.h
Removes unused Atlas functionality to set clear color added in 2f53eea71a and removed in 0d6882dad2.
2022-01-03 09:39:54 +00:00
Brushes.cpp
Removes unused ogl/ogl_tex includes.
2021-12-27 10:11:26 +00:00
Brushes.h
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CommandProc.cpp
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CommandProc.h
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DeltaArray.h
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GameLoop.cpp
Moves cursor to VideoMode to draw it via SDL.
2021-09-21 22:44:46 +00:00
GameLoop.h
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InputProcessor.cpp
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InputProcessor.h
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MessagePasser.h
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MessagePasserImpl.cpp
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MessagePasserImpl.h
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Messages.h
Moves frame rendering function to CRenderer and combines with making screenshots.
2022-01-04 18:13:45 +00:00
MessagesSetup.h
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Misc.cpp
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Register.cpp
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Shareable.h
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SharedMemory.h
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SharedTypes.h
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SimState.cpp
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SimState.h
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View.cpp
Moves frame rendering function to CRenderer and combines with making screenshots.
2022-01-04 18:13:45 +00:00
View.h
Removes direct GL calls from Atlas bandbox drawing.
2021-10-11 11:30:50 +00:00
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