Files
0ad/source/simulation
janwas 6fbce9c355 # refactoring
- color: the sse codepath is now detected and activated from within
color.cpp, which avoids making ia32 dependent on the color header. it's
called from gamesetup!InitRenderer.
- move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be
used from within lib/ without dependency on ps (annoying for other
projects)

This was SVN commit r3764.
2006-04-14 06:32:05 +00:00
..
2006-04-08 22:34:54 +00:00
2006-04-08 22:34:54 +00:00
2006-04-14 06:32:05 +00:00
2006-04-14 06:32:05 +00:00
2006-04-08 22:34:54 +00:00