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0ad/source/simulation2/components
wraitii 4a15cc3b9f Unit Motion - wrap target state into a struct
These variables together held the state for the target of UnitMotion, as
set by the MoveTo[X] family of functions.
Wrapping them in a struct reduces the chances that one will accidentally
forget to reset part of the state and makes it explicit in-code that
these are grouped together.

Calling StopMoving() resets this target, which wasn't before and left
the component in an incoherent state.

Differential Revision: https://code.wildfiregames.com/D1887
This was SVN commit r22352.
2019-06-09 11:18:06 +00:00
..
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