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6bbd8297dbbdfd32bed89ab84e54e85bcf30ea5b
fb65288463mimicked the sprite_over button functionality which exists as a proper property since5cc814759f.0e48b7df75mimicked the sprite_disable and enabled button functionality. The button now shows the proper highlight sprite if the button became enabled without one of the prior mouseover events being sent. Removes duplicate hardcoded filenames and unneeded globals, functions and conditions. Refs #2414, #3736 Differential Revision: Patch By: temple This was SVN commit r20601.
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Allow the AI to read JSON simulation files and use the Resources prototype from
52f311da2b for the AI directly.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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