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6ad90aa1b86d4abee730fdd7580581facdc6b40b
f0d9806b3f.
It is wrong because the predefined colors should be loaded from the GUI page that requests to have the color parsed, which may be different from the topmost page. Similar to FindObjectByName removed inf9b529f2fb. Achieve this by implementing the CGUISetting<CGUIColor>::FromJSVal specialization, moved from ScriptInterface::FromJSVal<CGUIColor>, instead of adding a CGUI pointer to CGUIColor. Mark ScriptInterface::FromJSVal<GUIColor> and inherited CColor::ParseString explicitly as deleted, so that people get a compile error if they forget to check for predefined colors when parsing a color. Refs #5387, D1746 > D1684 > this >f9b529f2fb,9be8a560a9,415939b59b,2c47fbd66a,85a622b13a. Differential Revision: https://code.wildfiregames.com/D2108 Tested on: clang 8, VS2015 This was SVN commit r22663.
Update update-workspaces.sh and premake5.lua with the with-system-mozjs45 flag from SpiderMonkey 45 in
64b477625d, refs #4893.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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