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67433e65ebb2a359f4e7b4d724830bfb25418876
0ad/source/tools/atlas/GameInterface/Handlers
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Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
..
BrushHandlers.cpp
…
CameraCtrlHandlers.cpp
Fixed #582 (add camera reset command in Atlas), based on patch from stilz
2011-02-11 23:56:55 +00:00
CinemaHandler.cpp
Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
2010-12-05 08:50:33 +00:00
CommandHandlers.cpp
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ElevationHandlers.cpp
…
EnvironmentHandlers.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
GraphicsSetupHandlers.cpp
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MapHandlers.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
MessageHandler.cpp
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MessageHandler.h
…
MiscHandlers.cpp
cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
2010-11-01 11:09:03 +00:00
ObjectHandlers.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
TerrainHandlers.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
TriggerHandler.cpp
…
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